PENINGKATAN KUALITAS PEMBELAJARAN BERBASIS TEKNOLOGI VIRTUAL REALITY DI SMA SANTA URSULA

  • Nurhasanah Siregar Universitas Negeri Jakarta
  • Maria Magdalena Melina Teacher
  • Pretty Nurwhite Tika Universitas Negeri Jakarta
  • Supriyatin Supriyatin Universitas Negeri Jakarta
Keywords: Virtual Reality, Learning Media, Quality Of Learning

Abstract

Learning media is one of the keys to successful learning in the classroom by improving learning activities to be more effective and efficient. Now the development of learning media is increasingly advanced thanks to advances in information technology. One of the information technology-based learning media that is currently widely used is Virtual Reality. The utilization of Virtual Reality learning media is very appropriate to use in classroom learning that needs to present real examples so that students can understand the material, so as to improve the quality of learning. The purpose of this study is to analyze how to improve the quality of learning based on Virtual Reality technology at Santa Ursula Senior High School Jakarta. The method used is descriptive quantitative research method with data collection techniques in the form of questionnaires, interviews, observations, and documentation studies. The results showed that the use of Virtual Reality can improve the quality of learning in several subjects. The use of Virtual Reality has a positive impact on learning activities, such as learning to be more varied, fun, and interesting. In addition, students' interest in learning in class also increases, because they want to be actively involved in the learning process. However, the use of Virtual Reality at Santa Ursula Senior High School Jakarta is still not optimal. This is because there are still many teachers who are not mature in preparing the use of Virtual Reality media in learning, so the use of Virtual Reality has not been evenly distributed in all classes. 

Downloads

Download data is not yet available.

References

Campos, E., Hidrogo, I., & Zavala, G. (2022). Impact of virtual reality use on the teaching and learning of vectors. Frontiers in Education, 7(September), 1–15. https://doi.org/10.3389/feduc.2022.965640

Chimakurthi, V. N. S. S. (2018). Emerging of Virtual Reality (VR) Technology in Education and Training. Asian Journal of Humanity, Art and Literature, 5(2), 157–166. https://doi.org/10.18034/ajhal.v5i2.606

Depdiknas. (2003). Undang-Undang No.20 Tahun 2003 tentang Sistem Pendidikan Nasional. Jakarta: Depdiknas.

Eldiana, V., Saputra, D. S., & Susilo, S. V. (2022). Implementasi Media Virtual Reality dalam Pembelajaran di Sekolah Dasar. Prosiding Seminar Nasional Pendidikan, 4(2020), 309–316.

Hanafiah, Sutedja, A., & Ahmaddien, I. (2020). Pengantar Statistika. Bandung: Widina.

Isaac, E. (2023). Convenience and Purposive Sampling Techniques: Are they the Same? International Journal of Innovative Social & Science Education Research , 11(1), 1–7. www.seahipaj.org

Jaya, H., Haryoko, S., Baharuddin, A. R., Lu’mu., Saharuddin., Mantasia., & Suhardi, I. (2022). Potential utilization of virtual reality learning for vocational school teachers. World Journal of Advanced Engineering Technology and Sciences, 7(2), 054–061. https://doi.org/10.30574/wjaets.2022.7.2.0119

Kustandi, C., Fadhillah, D. N., Situmorang, R., Prawiradilaga, D. S., & Hartati, S. (2020). VR use in online learning for higher education in Indonesia. International Journal of Interactive Mobile Technologies, 14(1), 31–47. https://doi.org/10.3991/ijim.v14i01.11337

Lee, E., Fung, C. C., & Wong, K. W. (2010). How Does Desktop Virtual Reality Enhance Learning Outcomes? A Structural Equation Modeling Approach. Journal Computers & Education, 55(4), 1424-1442. https://doi.org/10.1016/j.compedu.2010.06.006

Lee, J. H., & Shvetsova, O. A. (2019). The impact of VR application on student’s competency development: A comparative study of regular and VR engineering classes with similar competency scope. Sustainability (Switzerland), 11(8). https://doi.org/10.3390/su11082221

Liu, Y., Fan, X., Zhou, X., Liu, M., Wang, J., & Liu, T. (2019). Application of virtual reality technology in distance higher education. ACM International Conference Proceeding Series, 35–39. https://doi.org/10.1145/3338147.3338174

Maisyaroh, F. Z., & Miterianifa. (2023). Pendidikan Karakter Siswa dalam Pembelajaran IPA Abad 21. Journal of Natural Science Learning, 02(02), 75–82. https://jom.uin-suska.ac.id/index.php/JNSL

Miarso, Y. (2011). Menyemai Benih Teknologi Pendidikan. Jakarta: Kencana Prenada Media Group.

Nurrizqa, Syahrial, Munadi, R., & Yunidar. (2021). Penerapan Metode Perancangan Virtual Reality. Jurnal Nasional Informatika dan Teknologi, 5(2). https://doi.org/https://doi.org/10.30743/infotekjar.v5i2.3458

Ponto, G., & Nurlaily, N. (2020). Students’ Satisfaction Level Towards Online Learning Compared To Traditional Classroom For English Subject. Jet Adi Buana, 5(02), 131–138. https://doi.org/10.36456/jet.v5.n02.2020.2540

Portanata, L., Lisa, Y., & Awang, I. S. (2017). Analisis Pemanfaatan Media Pembelajaran IPA SD. Jurnal Pendidikan Dasar Perkhasa, 3(1). 337-348. https://doi.org/10.31932/jpdp.v3i1.53

Raja, R., & Nagasubramani, P. C. (2018). Impact of Modern Technology. Journal of Applied and Advanced Research, 3https://doi.org/https://dx.doi.org/10.21839/jaar.2018.v3S1.165

Raja, M., & Priya, G. G. L. (2021). Conceptual Origins, Technological Advancements, and Impacts of Using Virtual Reality Technology in Education. Webology, 18(2), 116–134. https://doi.org/10.14704/web/v18i2/web18311

Saputri, S., Sabri, T., & Kartono, K. (2021). Analisis Keterampilan Guru dalam Menggunakan Media pada Pembelajaran Tematik Kelas V SD. Jurnal Pendidikan Dan Pembelajaran Khatulistiwa (JPPK), 11(1). https://doi.org/10.26418/jppk.v11i1.51767

Saurik, H. T. O., Purwanto, D. D., & Hadikusuma, J. I. (2018). Teknologi Virtual Reality untuk Media Informasi Kampus. Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK), 6(1), 71-76. http://doi.org/10.25126/jtiik.2019611238

Setiawan, A. (2017). Belajar dan Pembelajaran. Ponorogo: Uwais Inspirasi Indonesia.

Sinaga, D., & Sinaga, S. I. P. (2021). Pengaruh Kemampuan Guru dalam Penggunaan Media Pembelajaran Daring terhadap Hasil Belajar Siswa. Jurnal Inovasi Penelitian, 2(3), 873–880. https://doi.org/10.47492/jip.v2i3.772

Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Sunarni, T., & Budiarto, D. (2014). Persepsi Efektivitas Pengajaran Bermedia Virtual Reality (VR). Seminar Nasional Teknologi Informasi & Komunikasi Terapan (SEMANTIK) 2014, 2014(November), 179–184.

Tsaaqib, A., Buchori, A., & Endahwuri, D. (2022). Efektivitas Penggunaan Media Pembelajaran Virtual Reality (VR) pada Materi Trigonometri terhadap Motivasi dan Hasil Belajar Matematika Siswa SMA. JIPMat, 7(1), 11–19. https://doi.org/10.26877/jipmat.v7i1.9950

Umar. (2017). Media Pendidikan: Peran dan Fungsinya dalam Pembelajaran. Tarbawiyah: Jurnal Ilmiah Pendidikan, 11(1), 131-144. https://e-journal.metrouniv.ac.id/index.php/tarbawiyah/article/view/364/177

Villena-Taranilla, R., Tirado-Olivares, S., Cózar-Gutiérrez, R., & González-Calero, J. A. (2022). Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review, 35(June). https://doi.org/10.1016/j.edurev.2022.100434

Żmigrodzka, M. (2018). Development of Virtual Reality Technology in the Aspect of Educational Applications. Angewandte Chemie International Edition, 6(11), 951–952., 26(1), 10–27. https://doi.org/10.14611/minib.26.12.2017.15

Published
2023-10-28
How to Cite
Siregar, N., Melina, M. M., Tika, P. N., & Supriyatin, S. (2023). PENINGKATAN KUALITAS PEMBELAJARAN BERBASIS TEKNOLOGI VIRTUAL REALITY DI SMA SANTA URSULA. Bio-Lectura : Jurnal Pendidikan Biologi, 10(2), 155-166. https://doi.org/10.31849/bl.v10i2.13886
Section
Article
Abstract viewed = 51 times
PDF downloaded = 40 times

Most read articles by the same author(s)