Game Edukasi Pengenalan Gedung Museum Negeri Sumatera Utara Menggunakan RPG Maker MV

Authors

  • Rodjil Gufhron Gufhron Program Studi Teknik Informatika Fakultas Ilmu Komputer Universitas Harapan Medan
  • Ari Usman Usman Program Studi Teknik Informatika Fakultas Ilmu Komputer Universitas Harapan Medan

DOI:

https://doi.org/10.31849/d5306545

Keywords:

Introduction to the North Sumatra State Museum, Educational Game, Finite State Machine, RPG Maker MV

Abstract

This study aims to develop an educational game titled "Introduction to the North Sumatra State Museum" to enhance young people's understanding of Indonesia's history, culture, and natural wealth. The game was developed using RPG Maker MV to create an accessible 2D educational game and applies the Finite State Machine (FSM) method to manage interactions with non-player characters (NPCs). A qualitative approach was used, with data collected through questionnaires distributed to 30 respondents aged 15–25. The evaluation focused on gameplay, functionality, and cross-platform compatibility. Results showed that 76% of respondents felt engaged during gameplay, while 74% agreed that the game was effective as an educational tool. Additionally, 74% of respondents stated that the game is suitable to be used as a learning medium for introducing the North Sumatra State Museum.

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Published

2025-12-01

How to Cite

Game Edukasi Pengenalan Gedung Museum Negeri Sumatera Utara Menggunakan RPG Maker MV. (2025). SEMASTER: Seminar Nasional Teknologi Informasi & Ilmu Komputer, 4(1), 181-188. https://doi.org/10.31849/d5306545