[1]
“Investigating the Impact of a Mobile Game-Based AI-Enhanced Learning Strategy on L2 Students’ Motivation and Achievement”, J. Cyblearn. Technoling. Edugames., vol. 1, no. 1, May 2026, Accessed: May 31, 2026. [Online]. Available: https://journal.unilak.ac.id/index.php/cyted/article/view/32778