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2024. Increasing Knowledge and Behavior in Selecting Healthy Food and Drinks among School Children Through the Thematic Gamification Program "Monopoly on Healthy Snacks": Meningkatkan Pengetahuan dan Perilaku Pemilihan Makanan dan Minuman Sehat pada Agregat Anak Sekolah Melalui Program Gamifikasi Tematik “Monopoli Jajanan Sehat”. Dinamisia : Jurnal Pengabdian Kepada Masyarakat. 8, 2 (Apr. 2024), 505–511. DOI:https://doi.org/10.31849/dinamisia.v8i2.15572.