Increasing Knowledge and Behavior in Selecting Healthy Food and Drinks among School Children Through the Thematic Gamification Program "Monopoly on Healthy Snacks": Meningkatkan Pengetahuan dan Perilaku Pemilihan Makanan dan Minuman Sehat pada Agregat Anak Sekolah Melalui Program Gamifikasi Tematik “Monopoli Jajanan Sehat”. Dinamisia : Jurnal Pengabdian Kepada Masyarakat, [S. l.], v. 8, n. 2, p. 505–511, 2024. DOI: 10.31849/dinamisia.v8i2.15572. Disponível em: https://journal.unilak.ac.id/index.php/dinamisia/article/view/15572. Acesso em: 26 may. 2026.