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“Increasing Knowledge and Behavior in Selecting Healthy Food and Drinks among School Children Through the Thematic Gamification Program ‘Monopoly on Healthy Snacks’: Meningkatkan Pengetahuan dan Perilaku Pemilihan Makanan dan Minuman Sehat pada Agregat Anak Sekolah Melalui Program Gamifikasi Tematik ‘Monopoli Jajanan Sehat’”, DJPKM, vol. 8, no. 2, pp. 505–511, Apr. 2024, doi: 10.31849/dinamisia.v8i2.15572.