1.
Increasing Knowledge and Behavior in Selecting Healthy Food and Drinks among School Children Through the Thematic Gamification Program "Monopoly on Healthy Snacks": Meningkatkan Pengetahuan dan Perilaku Pemilihan Makanan dan Minuman Sehat pada Agregat Anak Sekolah Melalui Program Gamifikasi Tematik “Monopoli Jajanan Sehat”. DJPKM [Internet]. 2024 Apr. 28 [cited 2026 May 26];8(2):505-11. Available from: https://journal.unilak.ac.id/index.php/dinamisia/article/view/15572