Optimizing Learning Evaluation through Gamification-Based Computer-Based Testing (CBT) to Enhance Students’ Motivation and Learning Readiness. J-COSCIS : Journal of Computer Science Community Service, [S. l.], v. 6, n. 1, p. 141–153, 2026. DOI: 10.31849/qc6rq747. Disponível em: https://journal.unilak.ac.id/index.php/jcoscis/article/view/32125. Acesso em: 20 apr. 2026.