J-COSCIS : Journal of Computer Science Community Service
J-COSCIS : Journal of Computer Science Community Service publish by Fakultas Ilmu Komputer Universitas Lancang Kuning (Online ISSN 2774-7581) This journal publish two periode in a year on January and July
TRAINING ON SPREADSHEET-BASED DIGITAL FINANCIAL RECORD-KEEPING AND FINANCIAL LITERACY FOR THE POST-FLOOD RECOVERY OF MSMES IN SOUTH SOLOK REGENCY
This community service program aimed to strengthen post-flood MSME recovery in Solok Selatan Regency through training in digital financial recording based on spreadsheet tools and basic financial literacy. The flood caused asset damage, cash flow disruption, and declining revenue, making more structured post-disaster financial management necessary. The method used was a participatory approach involving face-to-face counseling, demonstrations of simple record keeping using spreadsheets and note-taking apps on mobile phones, guided discussion, hands-on practice, and mentoring. Evaluation was conducted descriptively through process observation, interactive questioning, and assessment of participants' practical work. The results show that participants began to prepare simple transaction records, separate business and household finances, and use digital media for documenting and organizing business information more systematically. The program contributes to financial literacy strengthening, administrative efficiency, and the readiness of MSMEs for economic recovery in disaster-prone areas.
Copyright (c) 2026 J-COSCIS : Journal of Computer Science Community Service
TRAINING ON DIGITAL FINANCIAL RECORD-KEEPING AND FINANCIAL LITERACY FOR POST-FLOOD MSME RECOVERY IN PAUH DISTRICT, PADANG CITY
This community service program aimed to strengthen post-flood MSME recovery in Pauh District, Padang City, through training in digital financial recording and basic financial literacy. The flood caused asset damage, cash flow disruption, and declining revenue, making more structured post-disaster financial management necessary. The method used was a participatory approach involving face-to-face counseling, demonstrations of simple digital record keeping, guided discussion, hands-on practice, and mentoring. Evaluation was conducted descriptively through process observation, interactive questioning, and assessment of participants' practical work. The results of the program show that participants began to prepare simple transaction records using digital media, separate business and household finances, and utilize simple digital applications or devices for documenting and managing business information in a more organized manner. The program contributes to financial literacy strengthening, administrative efficiency, and the readiness of MSMEs for economic recovery in disaster-prone areas.
TRAINING ON SIMPLE FINANCIAL RECORDING AND DIGITAL MARKETING FOR MSMES IN KURANJI DISTRICT, PADANG CITY
This community service program aimed to improve the human resource competence of MSME actors in Kuranji District, Padang City, through training in simple financial management and digital marketing. The main partner problems were weak financial recording, unclear separation between business and household finances, and very limited use of digital media for promotion. The method used was a participatory approach involving face-to-face counseling, guided discussion, hands-on practice, and mentoring. Evaluation was carried out descriptively through process observation, interactive questioning, and assessment of participants’ ability to prepare simple records and basic digital promotion plans. The results show that participants began to prepare simple transaction records, separate business and household finances, and understand the use of social media as a more structured promotional tool.
IMPLEMENTATION OF MARKETING AND FINANCIAL DIGITALIZATION IN COOPERATIVES AND MSMES IN GUNUNG NAGO, PAUH DISTRICT, PADANG CITY
This community service article aims to evaluate the effectiveness of a digital marketing and financial digitalization program for cooperatives and MSMEs in Gunung Nago, Pauh District, Padang City. The main problems faced by partners include low digital literacy, limited use of digital platforms for business promotion, and suboptimal financial management practices. The program was implemented using a participatory approach through learning by doing methods, including website development, social media management, Microsoft Excel-based financial recording, and QRIS introduction. The evaluation used a pre-test and post-test design involving 20 participants across four key indicators: digital marketing, e-commerce, digital account management, and promotional messaging. The results show an increase in the average score from 52.1 to 79.8, with a gain score of 0.57, categorized as moderate to high improvement. These findings indicate that hands-on training significantly enhances MSME readiness in adopting digital technologies and supports sustainable business development through digital transformation.
INTRODUCTION TO DIGITAL MARKETING, E-COMMERCE TRAINING, AND PERSUASIVE MESSAGE DESIGN FOR MSME ACTORS IN NANGGALO DISTRICT, PADANG CITY
This article presents the results of a community service program in the form of training on digital marketing, e-commerce, and persuasive promotional messaging for Micro, Small, and Medium Enterprises (MSMEs) in Nanggalo District, Padang City. The program was designed to strengthen participants’ digital literacy and practical capability in using digital platforms for promotion and market expansion. The implementation employed a participatory approach through needs mapping, material delivery, hands-on practice in creating e-commerce and social media accounts, simulations of promotional content development, and evaluation based on observation and participant feedback. The findings indicate improved participant understanding of the functions of digital platforms, the basic stages of account management, and the principles of writing clearer, more concise, and more attractive promotional messages. However, several participants still require follow-up assistance, particularly in maintaining content consistency, utilizing promotional features, and tailoring messages to audience characteristics. This program confirms that practice-based training and gradual mentoring are relevant approaches for strengthening MSME readiness for digital transformation at the district level. The main contribution of the program lies in building the initial capacity of MSME actors so that they are better prepared to use the digital ecosystem in a functional and sustainable manner.
Optimizing Learning Evaluation through Gamification-Based Computer-Based Testing (CBT) to Enhance Students’ Motivation and Learning Readiness
Digital transformation in educational assessment has become a strategic necessity, yet its implementation is often constrained by operational and pedagogical challenges. At Madrasah Aliyah Negeri (MAN) 4 Pekanbaru paper-based evaluations were characterized by low efficiency, limited feedback, and reduced student motivation. This community service program aimed to design, implement, and evaluate a holistic Computer-Based Test (CBT) system integrated with pretest features and gamification elements to enhance students’ motivation, engagement, and readiness for digital assessments. The program employed a Service Learning (SL) approach, involving participatory collaboration between lecturers, university students, and the school community. Implementation stages included needs assessment, system design and development, socialization and training for teachers and students, and full-scale deployment of the CBT platform. The impact of the intervention was measured using a pre-test and post-test design with structured questionnaires analyzed quantitatively. The results indicate that the CBT system was successfully implemented and positively received by users. Post-test analysis involving 26 student respondents showed a significant improvement in understanding and readiness, with an average positive acceptance rate of 93.96%. Statistical validity was confirmed by a Coefficient of Reproducibility (CR) of 0.94 and a Coefficient of Scalability (CS) of 0.94. Furthermore, 100% of students recognized the diagnostic function of pretests, 96.15% felt comfortable using CBT, 88.46% reported increased motivation due to gamification, and 80.77% experienced reduced test anxiety. These findings demonstrate that integrating CBT, pretests, and gamification effectively modernizes school assessment systems and offers a replicable model for similar institutions.
Online Sales Strategies and Effective Marketing to Enhance the Competitiveness of Home Industry Products in MSMEs
The digital marketing training for women entrepreneurs in Kampung Bagan, Kelurahan Tanjung Piayu RT 01 RW 09, aimed to enhance digital skills and the competitiveness of home industry products through the utilization of digital technology. Prior to the training, most participants had not utilized digital platforms to market their products, which limited their market reach. The training provided materials on the use of social media, marketplaces, and effective digital marketing techniques. The results showed a significant improvement in participants' ability to create online sales accounts, manage products, and create engaging marketing content. An increase in sales and customer interactions was also observed post-training, indicating that digital marketing can open up broader market access and enhance the competitiveness of SME products. This program proved effective in strengthening the local economy and can serve as a model for community empowerment in other regions with similar characteristics.
Enhancing Scientific Literacy through Basic Motorcycle and Car Maintenance Education
This activity was conducted at SMA Negeri 4 Batam, Sekupang District, and targeted students of the Natural Sciences (IPA) program, with a focus on enhancing scientific literacy through education on basic motorcycle and car maintenance as a form of contextual learning. Science learning at the secondary school level is often abstract and insufficiently connected to real-life phenomena, resulting in suboptimal student understanding of the application of scientific concepts in everyday life. Basic vehicle maintenance education was selected as a learning medium because it is closely related to students’ daily experiences and effectively represents the direct application of science concepts such as energy and its transformations, mechanics, heat, and fluids. The implementation methods included interactive material delivery, simple demonstrations of vehicle components and systems, and discussions linking scientific principles to the processes involved in basic motorcycle and car maintenance. The activity was designed to encourage active student participation in observing, understanding, and connecting theoretical concepts with practical applications. The results indicate an improvement in students’ understanding of the application of science concepts in real-world contexts, particularly in relation to the working principles and basic maintenance of motor vehicles. In addition, the activity increased students’ interest and engagement in science learning that is practical and relevant to everyday life. This contextual learning approach through basic vehicle maintenance education is expected to serve as an effective alternative learning strategy to support the enhancement of scientific literacy among secondary school students.
Enhancing Digital Literacy and Legal Awareness among Students in Facing the Digital Era
The development of information and communication technology (ICT) has significantly impacted various aspects of life, particularly in education. However, significant challenges arise due to the low digital literacy and legal awareness among students, especially at SMK Muhammadiyah Batam. While students are familiar with technology, many still do not understand how to use it productively and safely. Furthermore, the lack of understanding regarding digital ethics and legal consequences, such as copyright violations and the spread of hoaxes, makes students vulnerable to misuse of technology. This community service program aims to enhance digital literacy and legal awareness among SMK Muhammadiyah Batam students. Through interactive training, students are provided with knowledge on responsible technology use, the importance of safeguarding personal data, and the legal consequences of disseminating unverified information. Additionally, the program educates students on digital ethics, such as cyberbullying and information verification. Evaluation results show a significant improvement in students' understanding of digital literacy and cyber law, as reflected in the pre-test and post-test score increase. With this program, it is expected that students will become more prudent in using technology and more aware of their rights and responsibilities in the digital world. The program also contributes to strengthening digital literacy education at the school, aligning with the challenges of the current digital era.
Enhancing Youth Awareness of the Importance of Digital Business at SMK Telkom Pekanbaru
The rapid development of digital technology necessitates adequate digital literacy, especially within the context of online transactions, which are increasingly becoming an integral part of daily life. This Community Service (PkM) activity aimed to enhance digital literacy and equip the academic community of SMK N 6 Pekanbaru with practical understanding and skills for conducting online transactions safely and efficiently. The workshop, titled "Digital Provisions for the SMK N 6 Pekanbaru Community: Safe and Efficient Online Transactions Workshop," was held on Tuesday, July 15, 2025, at SMK N 6 Pekanbaru, involving 32 eleventh-grade students from the Marketing study program. The training material covered fundamentals of online transactions, building robust account security, identifying and avoiding online fraud, choosing secure payment methods, and smart online shopping tips. The implementation methods included theory sessions, simulations, practical exercises, group discussions, and Q&A. Evaluation results from pre-test and post-test demonstrated a significant increase in participants' understanding, with an average improvement of over 40% across all indicators of online transaction security literacy. These findings indicate the effectiveness of the workshop in equipping participants with crucial knowledge to participate in the digital ecosystem safely and productively. The success of this PkM is expected to contribute to creating a safer digital environment within the school and community.
TRAINING FOR MATHEMATICS TEACHERS AT SMP NEGERI 2 IDI RAYEUK THROUGH THE "SMART" (SYSTEMATIC MATHEMATICAL ANIMATION FOR REAL-TIME TEACHING) WORKSHOP BASED ON DEEP LEARNING
The lack of student engagement in the learning process and the limited use of innovative learning media have led to students being less motivated to learn mathematics, which in turn results in low learning outcomes. Meanwhile, from the perspective of educators, most teachers at this school already have extensive teaching experience, but they are not yet accustomed to using innovative digital media. Therefore, training is needed to improve teachers’ competence in utilizing modern technology, particularly in the application of deep learning for real-time mathematical animation.The purpose of this activity is to enhance teacher competence through the SMART Workshop based on deep learning at SMPN 1 Idi Rayeuk. It is expected to be a solution to the existing problems, thereby creating a more engaging, interactive, and effective learning experience for students. The survey results show that: a) 71.4% of participants strongly agreed that they had become skilled in developing SMART-based teaching media using deep learning; b) 87.5% strongly agreed that the program had a significant impact and that the team was directly involved in dissemination and training; c) 85.7% strongly agreed that participants were satisfied and fully engaged in the PkM activities.
LEARNING MEDIA DEVELOPMENT TRAINING USING CANVA AND HOTS-BASED QUESTION DESIGN FOR JUNIOR HIGH SCHOOL TEACHERS IN LIMA KAUM DISTRICT
Problems faced by junior high school teachers in Lima Kaum District, Tanah Datar Regency, include a lack of understanding of the importance of learning media, limited training, low confidence in using technology, and a lack of skills in developing questions based on higher-order thinking skills (HOTS). This community service activity aims to improve teachers' competency in developing technology-based learning media using the Canva application and developing HOTS-based questions. Implementation methods include coordination with partners, theoretical and practical training, product development assistance, and evaluation of training outcomes. The results of the activity indicate an increase in teachers' skills in designing creative and effective learning media and their ability to develop HOTS-based questions. The outputs of the activity include an article published in the ABDIMAS UMTAS Journal (Sinta 4), a publication in ANTARA News, and a video documentation published on YouTube. This activity is expected to improve the quality of learning in schools and encourage teacher innovation in the teaching and learning process.
The Implementation of Mermaid.js to Enhance Diagram-as-Code Competence among Students of SMKN 8 Pekanbaru
Algorithm learning at SMKN 8 Pekanbaru currently faces inefficiencies due to the reliance on manual, graphic-based flowchart creation methods (drag-and-drop). This approach is considered time-consuming and creates a competency gap regarding industry standards, which increasingly demand code-integrated documentation (Diagram as Code). This community service activity aims to enhance the competency of Software Engineering (RPL) and Computer Network Engineering (TKJ) students through training on Mermaid.js implementation. The activity was conducted on December 23, 2025, at the Faculty of Computer Science Laboratory, Universitas Lancang Kuning, utilizing intensive training methods, live coding practices, and project-based learning. Evaluation results from 10 participants demonstrated a significant improvement in cognitive competence, indicated by an increase in the average score from 48.0 (Pre-Test) to 85.5 (Post-Test). In terms of psychomotor skills, 100% of participants successfully completed the login system flowchart project integrated with GitHub. The partner satisfaction level reached 96%, categorized as "Very Satisfied." It is concluded that the implementation of Mermaid.js effectively improves students' understanding of algorithmic logic and technical documentation efficiency in accordance with industry demands.
Community Service Program: Introduction to STEM-Based IoT Robotics at Khairul Imam Elementary School, Medan City, North Sumatra
This community service program aims to improve technology literacy among elementary school teachers through the introduction of robotics and the Internet of Things (IoT) based on the STEM (Science, Technology, Engineering, and Mathematics) approach at SD Khairul Imam, Medan. The main problems identified include low technology literacy, limited STEM learning media, and insufficient teacher competence in integrating modern technology into classroom activities. The program was implemented through several stages, including needs assessment, Focus Group Discussion (FGD), program socialization, workshops and hands-on training, as well as monitoring and evaluation. The activity involved 20 teachers and resulted in a 60–70% improvement in their understanding of robotics and IoT, as indicated by pre-test and post-test results. The program also contributed to strengthening teachers’ computational thinking, problem-solving abilities, creativity, collaboration skills, and digital literacy. Overall, this program is considered effective and has strong potential to be developed as a sustainable model for STEM-based learning implementation in elementary schools.
Enhancing the Competence of Teachers at SMK Negeri 5 Sijunjung through IT Essentials Cisco Training
Government policies through the Ministry of Education and Culture aim to improve the quality of vocational education through the SMK Center of Excellence program, which requires strengthening teacher competencies, particularly productive teachers. Competent teachers play a crucial role in ensuring effective learning and improving educational quality; therefore, teacher competency development is essential. The training was conducted using a pre-test and post-test design. The pre-test results indicated that participants’ initial abilities were low, with an average score of 21.7. After the training, post-test scores increased significantly, reaching an average of 88.2, representing an improvement of approximately 66 points (around 346%). All participants showed score improvements ranging from 50 to 80 points, with no stagnation or decline, demonstrating that the IT Essential training effectively enhanced participants’ knowledge, practical skills, and confidence.
PENYADARTAHUAN KONSERVASI HABITAT SATWA LIAR MELALUI MEDIA ANIMASI BERBASIS ANDROID UNTUK SISWA-SISWI SMP DI KAWASAN EKOSISTEM LEUSER, ACEH TIMUR
The Leuser Ecosystem Area is an ecosystem area protected which contains a variety of biodiversity, most importantly endemic animals such as orangutans, Sumatran rhinos, Sumatran tigers and Sumatran elephants. Serbajadi District, East Aceh Regency is an area included in the Leuser Ecosystem area where cases of conflict between humans and wild animals often occur, such as damage to residents' plantations and agricultural areas by wild animals and even cases of death of wild animals and humans. This community service activity related to awareness of wildlife habitat conservation is carried out with the aim of providing an early understanding of the importance of understanding conservation of wild animal habitats from an early age through learning media with Android-based animation. The method used in this activity is Participatory Action Research. This activity was carried out in a participatory manner between the school as a partner, non-governmental organizations as sources of data on wildlife conflict cases, and the service team. Learning media in the form of Android-based animations is presented based on conditions occurring in society related to wildlife habitat conservation and solutions to problems that arise. The results of this activity are through Android-based animation media that is appropriate to the age level of students so that early awareness emerges within students of the importance of conservation of wild animal habitats as part of efforts to resolve frequent cases of conflict between wild animals and humans occurred in that area.
Copyright (c) 2025 J-COSCIS : Journal of Computer Science Community Service
Affiliate Training to Enhance the Digitalpreneur Spirit for Students of SMK Negeri 2 Pekanbaru (Case Study: Shoppe, Tiktok, Tokoped)
Affiliate marketing training for students at SMK Negeri 2 Pekanbaru was conducted as a strategic effort to foster a digital entrepreneurial spirit in the digital economy era. The activity was organized by the faculty team from the Faculty of Computer Science at Lancang Kuning University (Fasilkom Unilak) using an applied, practice-based approach. Popular e-commerce platform s such as Shopee, Tiktok, and Tokopedia were used as primary case studies. The implementation method consisted of five stages: opening and pre-test, introduction to affiliate marketing concepts, simulation of account creation and promotional link setup, a mini project on content creation, and evaluation through a post-test. The activity was attended by 35 participants from various vocational programs at SMK Negeri 2 Pekanbaru. Evaluation results showed a significant increase in understanding, from 25% in the pre-test to 92% in the post-test, representing a 67% increase. This improvement reflects the program's success in enhancing students' digital skills and their readiness to leverage technology-based business opportunities. The training is expected to serve as the first step in cultivating a young generation that is adaptive, creative, and competitive in the digital age.
PELATIHAN LITERASI DIGITAL DAN DETEKSI INFORMASI PALSU DENGAN BANTUAN ARTIFICIAL INTELEGENCE (AI) DISEKOLAH
Perkembangan teknologi informasi yang pesat di era digital menjadi tantangan serius bagi generasi muda, terutama terkait masifnya penyebaran hoaks dan ancaman baru seperti deepfake. Permasalahan ini juga ditemukan di lingkungan SMKN 7 Pekanbaru, sebuah sekolah kejuruan berbasis teknologi, di mana para siswanya menunjukkan tingkat literasi digital yang rendah. Observasi awal mengidentifikasi minimnya pemahaman siswa terhadap teknologi deepfake serta rendahnya keterampilan dalam menggunakan alat verifikasi informasi yang kredibel. Menjawab tantangan tersebut, dilaksanakan kegiatan pengabdian kepada masyarakat berupa pelatihan teknis dengan dua fokus utama. Pertama, melatih siswa untuk mengenali dan menganalisis konten deepfake. Kedua, memberikan keterampilan praktis dalam menggunakan Google Fact Check Explorer untuk memeriksa kebenaran berita. Metode pelatihan dilakukan secara langsung di laboratorium komputer untuk memastikan penguasaan keterampilan. Hasilnya, kegiatan ini berhasil meningkatkan kesadaran dan pemahaman siswa terhadap manipulasi digital, serta membekali mereka dengan kemampuan verifikasi informasi secara mandiri. Pelatihan ini secara efektif berkontribusi pada penguatan kompetensi literasi digital, membentuk siswa menjadi pengguna teknologi yang lebih kritis, cerdas, dan bertanggung jawab
The Utilization of AI in Student Assessment and Analysis at SMA Negeri 18 Pekanbaru
This community service activity aims to improve the technological literacy of teachers at State Senior High School 18 Pekanbaru. This is done through training on the use of artificial intelligence (AI), specifically machine learning (ML), in assessing and analyzing student performance. This training uses Orange Data Mining as a practical tool to help teachers understand AI/ML concepts, process student grade data, and build applicable graduation prediction models. This program is designed to address the low utilization of technology in learning evaluation and encourage the adoption of data-driven approaches that align with modern educational trends. Supported by the latest literature (2021–2023), this activity is expected to have a tangible impact on improving the quality of teacher decision-making based on data analysis.
PELATIHAN APLIKASI GAMMA AI SEBAGAI ALAT BANTU KREATIF DALAM PEMBELAJARAN DAN PRESENTASI SISWA-SISWI SMKN 5 PEKANBARU PELATIHAN APLIKASI GAMMA AI SEBAGAI ALAT BANTU KREATIF DALAM PEMBELAJARAN DAN PRESENTASI SISWA-SISWI SMKN 5 PEKANBARU
The rapid development of Artificial Intelligence (AI) has opened up significant opportunities in the field of education, particularly in enhancing creativity and learning efficiency. One relevant application of AI is the use of Gamma AI to support the creation of engaging and interactive learning documents and presentations. In response to this potential, a community service program was carried out to train students of SMKN 5 Pekanbaru in utilizing Gamma AI. The training aimed to equip participants with fundamental knowledge, practical skills, and improved digital literacy to face the challenges of the digital era. The results of the program indicated a significant increase in students’ understanding of AI concepts, their ability to use Gamma AI effectively, and their motivation to further develop their skills. This activity also produced tangible outputs in the form of media publication and submission to a community service journal.
PEMANFAATAN AI DAN CANVA DALAM PEMBUATAN MEDIA PEMBELAJARAN KREATIF UNTUK DOSEN DAN GURU
Training on the use of AI and Canva in creating creative learning media for lecturers and teachers is a crucial skill for every lecturer and teacher. The use of technology in education is increasingly important with the development of the digital era. This research and activity aims to improve the ability of lecturers and teachers to design creative and engaging learning media through the use of artificial intelligence (AI) and the graphic design application Canva. Through a practice-based training approach, participants are equipped with the knowledge and skills to utilize various AI features in compiling materials and using Canva to design interactive and visual learning media displays. The results of the activity show an increase in participants' creativity and efficiency in creating teaching materials, as well as an increased understanding of the use of digital technology to support the learning process. This activity is expected to encourage innovation and improve the quality of teaching in higher education and school environments.
PELATIHAN BISNIS DIGITAL UNTUK GENERASI Z: MEMANFAATKAN MEDIA SOSIAL SEBAGAI PELUANG USAHA BAGI SISWA SLTA
This community service activity aimed to enhance students’ understanding of social media content management for digital entrepreneurship at SMA PGRI Pekanbaru. The 8-hour workshop involved 50 selected students and focused on three key areas: content planning, social media algorithm optimization, and content performance analysis. Evaluation using questionnaires and quizzes showed a significant improvement of 82.5% in participants’ understanding. Specifically, the ability to create content schedules increased from 25% to 89%, strategic hashtag usage from 18% to 76%, and content insight analysis from 12% to 68%. Additionally, 73% of students could create a one-week content calendar, and 65% identified optimal posting times based on audience analysis. The learning-by-doing approach through business account simulations proved effective. Main challenges included limited student perspectives and varying levels of digital literacy. Solutions included self-study modules and group division based on skill levels. The program recommends integrating social media content management into school entrepreneurship curricula with continuous practice and periodic evaluation.
PELATIHAN SOLUSI INOVATIF UNTUK MENINGKATKAN KEMAMPUAN MENULIS ARTIKEL ILMIAH MELALUI PENDEKATAN ARTIFICIAL INTELEGENSI (AI)
Scientific article writing training is an essential skill for students and academics in conveying their research findings and scientific thinking. However, various challenges such as limited academic vocabulary, writing structure, and time often become obstacles. This study aims to develop effective writing strategies and evaluate Artificial Intelligence (AI)-based training as an innovative solution to improve the quality and productivity of scientific article writing skills and understand the ethics of using AI in academic writing. The method used was a quasi-experimental model with a structured training model, utilizing AI-based tools such as ChatGPT, Grammarly, and SciSpace. The results showed a significant increase in the quality and productivity of the training participants' writing. This training provides evidence that an AI approach can be an effective tool in academic literacy.
SOSIALISASI TENTANG KEJAHATAN CYBERCRIME DAN PENTINGNYA KEAMANAN DATA PRIBADI
Community Service Program: Socialization on Cybercrime and the Importance of Personal Data Security for the Residents of Bengkong Kolam Mas, Bengkong Sadai Village, Bengkong District, Batam City By Group 4 of the Community Service Program (KPM), Faculty of Science and Technology, Ibnu Sina University, Academic Year 2024/2025. The aim of this program is to raise awareness and understanding among the community about the threats of cybercrime in the digital era. The activity includes an initial survey to assess the community's level of knowledge, the delivery of theoretical material on various types of cybercrime, prevention practices, and an evaluation through pre-tests and post-tests. Participants were provided with insights on the importance of safeguarding personal data, recognizing different forms of digital fraud, and security measures when using devices and internet services. The results of the program indicate an increase in participants' understanding of cybercrime after attending the socialization session. Participants have become more aware of the importance of digital security and recognizing cyber threats in their daily lives. Positive feedback suggests that this program is effective as a model for digital literacy education and efforts to prevent cybercrime in the Batam City community.
CYBERBULLYING IMPACTS EDUCATION TO TACKLE DIGITAL SOCIAL CRISIS IN BUILDING AWARENESS AMONG TEENAGERS
Cyberbullying is an increasingly alarming social phenomenon in the digital era, especially among students. This community service aims to educate students about the forms, impacts, and prevention of cyberbullying. Through awareness sessions, participants showed improved understanding (11.72%), awareness of impacts (7.98%), and responsive attitudes (8.36%). These results indicate that the education program was effective in fostering awareness and readiness to address cyberbullying. The initiative also highlights the importance of collaboration between families, schools, and communities in building collective efforts to prevent and combat cyberbullying.
PENGENALAN ALAT-ALAT BODY REPAIR DAN PELATIHAN DASAR TEKNIK REPAIR BODY MOBIL UNTUK SISWA TEKNIK OTOMOTIF
This community service activity aims to introduce body repair tools and provide basic training on car body repair techniques to Automotive Engineering students at SMK Al Jabar Batam. The program is designed to meet the needs of the automotive industry, which increasingly requires practical skills in car body repair. The training covers the basic theory of various body repair tools used in the industry, as well as the basic techniques applied in car body repair, which includes the process of painting, shaping, and finishing the car body. The methodology used in this training includes theoretical sessions that review the tools used in body repair and safe working procedures. Furthermore, hands-on practical sessions were given to allow students to practice the skills they have learned. This activity was conducted in stages, starting with the introduction of tools and ending with car body repair techniques that comply with automotive industry standards. The use of personal protective equipment (PPE) is also taught to ensure students' safety during the training process. The expected outcome of this training is the improvement of students' practical skills in using body repair tools and their ability to repair car bodies. With these skills, students are expected to be ready to enter the workforce and have higher competitiveness in the automotive industry. This program also aims to improve the students' readiness for the automotive industry.
Enhancing Digital Competence through Content Marketing Optimization Training with AI Support for Students of Riau Provincial Sports Senior High School
Digital transformation demands that young generations act not only as technology consumers but also as strategic digital content creators. This community service program aimed to enhance the digital competence of students at SMA Negeri Olahraga, Riau Province, through a training program on AI-based content marketing. Conducted through a collaborative and practical approach, the program utilized tools such as ChatGPT and ChatGPT Image Generator. A total of 55 students participated fully in the training, which resulted in a significant improvement in competence, reflected by an increase in the average test scores from 52.3 (pre-test) to 82.6 (post-test). Participants successfully created various types of digital content including educational posters, personal branding materials, and school event promotions—demonstrating creativity and strategic thinking. Positive responses from school stakeholders affirmed that the training not only improved technical skills but also raised awareness on the productive use of digital technology. The program has proven to be effective and holds strong potential for replication in other educational institutions to support digital literacy development.
Digital business is increasingly in demand by business people, especially MSMEs, because it offers convenience, efficiency and wide market reach. However, there are still many young business people who do not fully understand the potential of digital business. This community service activity aims to provide understanding and motivation to Vocational School students of Telkom Pekanbaru regarding the importance of digital business and the use of technology to create business opportunities. Activities are carried out through a series of stages, starting from coordination, material preparation, training implementation, to evaluation. The results of the activity showed high enthusiasm from participants who felt more confident and motivated to start a digital-based business. They gain a new understanding of how to utilize technology for entrepreneurship. This activity is expected to increase the younger generation's awareness of the potential of digital business and encourage them to become innovative and sustainable entrepreneurs in the digital era.
PELATIHAN PENGENALAN MACHINE LEARNING BAGI SISWA SMK NEGERI 2 PEKANBARU
The machine learning training at SMK Negeri 2 Pekanbaru aims to introduce the basic concepts of machine learning, including Python programming and the use of the Scikit-Learn library. In the era of Industry 4.0, skills in artificial intelligence and machine learning are crucial to prepare students to compete in the workforce and technology sectors. This program was conducted through theoretical and practical methods, incorporating discussions, simulations, demonstrations, and assignments. Evaluations were carried out to measure participants' understanding before and after the training, with results showing significant improvement in students' understanding of basic machine learning concepts, such as algorithms and programming tools. Although most participants showed good understanding, some students still need further material reinforcement, especially regarding the application of machine learning in real projects. This training is expected to enhance students' technical skills and open career opportunities in information technology and artificial intelligence fields. With this program, students are expected to acquire foundational skills that are relevant for competing in the increasingly technology-driven global job market.
Pelatihan Pengembangan Aplikasi Mobile menggunakan IONIC untuk Siswa SMK Muhammadiyah 2 Pekanbaru
Dalam era digital, penguasaan teknologi menjadi keterampilan penting bagi siswa kejuruan, terutama dalam pengembangan aplikasi mobile. Program Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan kompetensi siswa SMK Muhammadiyah 2 Pekanbaru dalam pengembangan aplikasi mobile berbasis framework IONIC. Metode yang digunakan dalam pelatihan ini mencakup pendekatan blended learning, yang mengombinasikan teori dan praktik langsung dalam membangun aplikasi lintas platform. Evaluasi program dilakukan melalui pre-test dan post-test untuk mengukur peningkatan pemahaman dan keterampilan siswa. Hasil pelatihan menunjukkan peningkatan signifikan dalam pemahaman konsep dasar pengembangan aplikasi mobile serta kepercayaan diri siswa dalam mengimplementasikan proyek berbasis IONIC. Program ini berkontribusi dalam memperkaya pengalaman belajar siswa serta mempersiapkan mereka untuk kebutuhan industri teknologi yang terus berkembang.