Enhancing Student Engagement and Creativity through STEAM-Based Fine Arts Learning: A Qualitative Case Study in Indonesia. Lectura : Jurnal Pendidikan, [S. l.], v. 17, n. 1, p. 182–195, 2026. DOI: 10.31849/1wn9vp13. Disponível em: https://journal.unilak.ac.id/index.php/lectura/article/view/31840. Acesso em: 7 jul. 2026.