PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
PAUD Lectura is a journal published by Universitas Lancang Kuning. This Journal as a scientific media for research study of lecturers, students and other researchers related to early childhood education. This journal is published periodically twice a year, in October and April. The editor receives posts that have not been published in other print media. The terms, format, and rules of article writing can be checked in the Instructions for Authors on the back cover in this guide This Journal is open access for all user. P-ISSN: 2598 - 2060 E-ISSN: 2598 - 2524
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Pengembangan Buku Panduan Digital Guru Permainan Kooperatif menggunakan Bahan Daur Ulang untuk Menstimulasi Perilaku Prososial Anak Usia 4-5 Tahun
This study was conducted as an effort to encourage social behavior in children aged 4 to 5 years through interactive and collaborative learning activities. Classroom instruction remains highly teacher-centered, and interactions among children during group activities have not yet developed adequately. In addition, the use of recycled materials as educational media had not been maximized, despite their potential to support social-emotional development and environmental awareness. This study aimed to develop a digital teacher’s handbook for cooperative games using recycled materials to improve prosocial behavior in early childhood. This study employed a Research and Development (R&D) methodology based on the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through questionnaires designed to assess the product’s validity, practicality, and effectiveness. The results showed that the material expert validation score reached 84.62%, categorized as very valid, while the media expert validation score reached 80%, categorized as valid. The practicality assessment indicated that the digital teacher’s handbook was highly practical and easy to use in classroom learning activities. Furthermore, limited implementation results showed improvements in children’s prosocial behavior indicators, including cooperation, sharing, and helping peers during cooperative play activities. Thus, the digital teacher’s guide developed here is suitable for use as teaching material to encourage social behavior in young children through the use of recycled materials.
Copyright (c) 2026 Bety Hariani, Irma Yulianti https://creativecommons.org/licenses/by-sa/4.0
Enhancing Creativity in 4-5-Year-Olds: A Quasi-Experimental Study of Nature-Based Leaf-Stamp Batik
This research examines the effectiveness of leaf-based batik stamping activities as a strategy to stimulate the creativity of children aged 4-5 years (Group A). The study addresses the dominance of conventional, teacher-centered art learning that hinders the development of children's originality and flexible thinking. The research employed a quantitative approach with a One-Group Pretest-Posttest quasi-experimental design involving 14 subjects. Creativity was measured using Torrance’s four indicators: fluency, flexibility, originality, and elaboration. Data analysis using a paired t-test revealed a significant increase in children's creativity, with the mean score rising from 5.00 in the pre-test to 15.71 in the post-test (t = -48.568 p < 0.001). The results empirically justify that integrating surrounding natural materials as a relief print medium is an effective and sustainable strategy for enhancing creative confidence. The study concludes that modifying traditional batik into leaf-stamping activities creates meaningful learning experiences that optimize developmental outcomes in early childhood.
Copyright (c) 2026 Juwita Yadavia, Suharti Suharti https://creativecommons.org/licenses/by-sa/4.0
Pemanfaatan Perangkat Digital dalam Menumbuhkan Kesadaran Kesehatan Anak Usia Dini
This study aims to analyse the optimisation of early childhood health education through the use of digital devices at RA Nurul Huda Bawu. The study employed a descriptive qualitative approach, utilising data collection techniques such as observation, interviews and documentation. The research subjects comprised 15 children aged 5–6 years. Data analysis was conducted using the Miles and Huberman model through the stages of data reduction, data presentation, and drawing conclusions. The results of the studyindicate that the use of digital devices such as educational videos, laptops, and projectors is capable of enhancing children’s health understanding and awareness through the presentation of material that is visual, interactive, and easy to understand. Specifically, behavioural changes were observed in the children, such as being able to practise correct handwashing techniques, maintaining personal hygiene, covering their mouths when coughing or sneezing, bringing healthy packed lunches, and participating enthusiastically in physical activities. The children also began to understand basic health concepts, such as the importance of immunisation, dental hygiene, and bodily privacy boundaries.
Copyright (c) 2026 Juwairiyah; Dina Amalia https://creativecommons.org/licenses/by-sa/4.0
Penanaman Kemampuan Berpikir Konstruktif Anak Usia Dini melalui Kegiatan Cooking Class
This study aims to analyse the development of constructive thinking skills in children aged 4–5 years through cooking classes at the Giri Sentana Early Childhood Education Centre. The study was prompted by the children’s low ability to solve problems independently and their lack of creativity. The study employed a qualitative descriptive approach with 15 children as subjects. Data collection techniques included observation, interviews, and documentation, with validity testing through triangulation. Data analysis utilised the Miles and Huberman interactive model, which encompasses data collection, data reduction, data presentation, and drawing conclusions. The results of the study indicate that cooking classes, conducted through the stages of preparation, implementation, and evaluation, demonstrated a change in children’s constructive thinking behaviour. This was marked by the children’s ability to ask questions, put forward ideas, explain the steps of the activity, and solve simple problems during the process. The children also appeared confident in exploring ingredients and tools, demonstrated creativity in decorating food, and were able to complete tasks independently and responsibly.
Copyright (c) 2026 Putri Amelia Sabilatul Izzah; Muhammad Nofan Zulfahmi https://creativecommons.org/licenses/by-sa/4.0
Pengembangan APE Busy Book Berbasis Coding untuk Meningkatkan Kemampuan Kognitif Anak Usia 4–5 Tahun
This study is motivated by the low cognitive abilities of children aged 4–5 years in recognizing patterns, sequencing, and understanding cause–effect relationships at TK Al Ikhlas Waleran Grabagan. This study aims to develop a coding-based Busy Book as an educational tool to improve early childhood cognitive development. The research method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The results show that the developed media is categorized as very feasible by media experts and feasible with minor revisions by material experts. The implementation results indicate a significant improvement in children's cognitive abilities after using the media, particularly in recognizing patterns, sequencing, and understanding cause–effect relationships. Therefore, the coding-based Busy Book is effective in improving the cognitive development of children aged 4–5 years. Abstrak Peineilitian ini dilatarbeilakangi oleih reindahnya keimampuan kognitif anak usia 4–5 tahun dalam meingeinali pola, meingurutkan, dan meimahami hubungan seibab-akibat di TK Al Ikhlas Waleiran Grabagan. Peineilitian ini beirtujuan untuk meingeimbangkan APEI Busy Book beirbasis coding dalam meingeimbangkan keimampuan kognitif anak usia dini. Meitodei yang digunakan adalah Reiseiarch and Deiveilopmeint (R&D) deingan modeil ADDIEI yang meiliputi tahap analisis, deisain, peingeimbangan, impleimeintasi, dan eivaluasi. Hasil peineilitian meinunjukkan bahwa meidia yang dikeimbangkan dinyatakan sangat layak oleih ahli meidia dan layak digunakan deingan reivisi oleih ahli mateiri. Hasil impleimeintasi meinunjukkan adanya peiningkatan keimampuan kognitif anak yang signifikan seiteilah meinggunakan meidia, ditunjukkan meilalui peiningkatan keimampuan meingeinali pola, meingurutkan, dan meimahami hubungan seibab-akibat. Deingan deimikian, APEI Busy Book beirbasis coding eifeiktif dalam meingeimbangkan keimampuan kognitif anak usia 4–5 tahun.
Copyright (c) 2026 Sofia Hanum Articha Devie, Dwi Aminatus Sa’adah https://creativecommons.org/licenses/by-sa/4.0
Strategi Orang Tua dalam Mengelola Kesehatan Mental pada Anak Usia Dini
The rise in bullying cases in early childhood demands preventive measures through character building and mental health promotion. This study aims to analyze the role of parents in character development in children as a means of preventing bullying. The study used a qualitative approach with a phenomenological method at Assalam 1 Kindergarten in Bandar Lampung, with five parents as informants. Data were collected through interviews, observation, and documentation, and analyzed using the Miles and Huberman model. The results indicate that children's character development occurs through moral knowledge, moral feelings, and moral actions. Moral understanding is formed through explanation, role modeling, and habituation; moral feelings through emotional closeness and positive reinforcement; and moral actions through consistent practice. Supporting factors include good emotional well-being, parental closeness, and consistent parenting, while barriers stem from emotional instability, egocentrism, and environmental inconsistencies. This study contributes to strengthening the concept of family-based character development as a bullying prevention strategy, with limitations on the number of informants and the research context. The implication is that an active role of parents and support from educational institutions are needed to strengthen character education from an early age. Abstrak Maraknya kasus bullying pada anak usia dini tuntutan upaya pencegahan melalui penguatan karakter dan kesehatan mental. Penelitian ini bertujuan menganalisis peran orang tua dalam pembentukan karakter anak sebagai upaya mencegah perundungan. Penelitian menggunakan pendekatan kualitatif dengan metode fenomenologi di TK Assalam 1 Bandar Lampung, dengan lima orang tua sebagai informan. Data dikumpulkan melalui wawancara, observasi, dan dokumentasi, serta dianalisis menggunakan model Miles dan Huberman. Hasilnya menunjukkan bahwa pembentukan karakter anak berlangsung melalui pengetahuan moral, perasaan moral, dan tindakan moral. Pemahaman moral terbentuk melalui penjelasan, keteladanan, dan pembiasaan; perasaan moral melalui kedekatan emosional dan penguatan positif; serta tindakan moral melalui latihan yang konsisten. Faktor pendukungnya meliputi kondisi emosional yang baik, kedekatan orang tua, dan konsistensi pengasuhan, sedangkan hambatan berasal dari ketidakstabilan emosi, egosentrisme, dan ketidakkonsistenan lingkungan. Penelitian ini memberikan kontribusi pada penguatan konsep pembentukan karakter berbasis keluarga sebagai pencegahan bullying, dengan pembatasan pada jumlah informan dan konteks penelitian. Implikasinya, diperlukan peran aktif orang tua dan dukungan lembaga pendidikan dalam penguatan karakter pendidikan sejak usia dini.
Copyright (c) 2026 Alif Buana Puspita Widi, Romlah Romlah https://creativecommons.org/licenses/by-sa/4.0
Pengaruh Metode Bercerita terhadap Kemampuan Berbicara Anak Usia 5-6 Tahun
One of the hallmark developmental milestones in human children that must be fostered and nurtured from the earliest stages is language development, particularly in regard to verbal skills. The importance of this ability lies in its role in facilitating communication among children with various individuals, such as parents, teachers, and peers. Children have the capacity to articulate their desires, opinions, and narratives concerning their daily lives or subjects that pique their interest. This study has been devised with the objective of determining whether children aged 5-6 years, will demonstrate an improvement in their verbal communication skills through the implementation of storytelling methodology. The sample in this study consisted of 25 children aged 5-6 years old from Mekar Sari Kindergarten in Sumber Jaya Village, Singingi Hilir District. The present study employed a quasi-experimental type with a Paired Sample T-Test hypothesis. The findings of the study demonstrated a sig value of .000, indicating that the spoken language proficiency of children aged 5-6 years at Mekar Sari Kindergarten, located in Ujung Jaya Village, Singingi Hilir District, can be enhanced through the integration of storytelling methodologies within the learning process. Abstrak Salah satu perkembangan pada anak yang wajib di stimulasi sejak usia dini ialah perkembangan bahasa terutama pada aspek kemampuan berbicara. Kemampuan ini penting distimulasi karena dengan kemampuan ini anak dapat berkomunikasi kepada orang lain misalnya kepada orang tua, guru serta temannya. Anak dapat berbicara menyampaikan keinginan, pendapat maupun cerita terkait kesehariannya atau hal yang anak minati. Penelitian bertujuan untuk mengetahui apakah kemampuan berbicara pada anak usia 5-6 tahun dapat ditingkatkan menggunakan metode bercerita. Sebanyak 25 orang anak usia 5-6 tahun pada TK Mekar Sari Desa Sumber Jaya Kecamatan Singingi Hilir dijadikan sampel. Penelitian ini menggunakan Jenis Quasy Eksperiment dengan uji hipotesis menggunakan Paired Sample T-Test. Hasil penelitian menunjukkan nilai sig .000 yang berarti kemampuan berbicara pada anak usia 5-6 tahun di TK Mekar Sari Desa Sumber Jaya Kecamatan Singingi Hilir dapat dioptimalkan melalui penerapan metode bercerita dalam pelaksanaan pembelajaran.
Copyright (c) 2026 Reni Amiliya, Robingatun Hasanah https://creativecommons.org/licenses/by-sa/4.0
Peningkatan Kemandirian Anak Usia 4-5 Tahun melalui Pembiasaan Kegiatan Rutin di Kelompok A1
This research was conducted due to the low independence observed in 4-5-year-old children in Group A1, where they were still heavily reliant on teachers during daily routines. To address this issue, the study implemented habituation of routine activities as a strategy to foster children's independence. A Classroom Action Research (CAR) design with two cycles was utilized. Each cycle encompassed four stages: planning, implementing the action, observing, and reflecting. The participants consisted of 19 children, comprising 13 boys and 6 girls. Data were collected through direct observation, documentation, and field notes, then analyzed using both quantitative and qualitative descriptive methods. The findings indicated a substantial improvement in children's independence. In the pre-cycle stage, only 21% of the children were independent. This figure rose to 58% after Cycle I and reached 89% by the end of Cycle II. The improvement was evident in several indicators, including the children's ability to organize their personal belongings, complete tasks independently, and demonstrate courage in trying new activities without assistance. Furthermore, the number of children who had not yet achieved independence decreased sharply from 15 to 2 children. In conclusion, the consistent implementation of routine activity habituation is proven to effectively enhance the independence of children aged 4-5 years.
Copyright (c) 2026 Ilasari, Qurrota A’yun, Mukarromatul Adawiyah, Medi Yana, Siti Maisaroh https://creativecommons.org/licenses/by-sa/4.0
Designing Learning-Oriented Assessment Systems in Indonesian Early Childhood Education: A Design-Based Research on Formative Assessment Practices
This study aims to develop a learning-oriented assessment system for early childhood education through a Design-Based Research (DBR) approach within the context of the Merdeka Curriculum. The research was conducted at Siwi Kencana Kindergarten in Langsa City, involving ECE teachers and children in a pilot implementation. The research focus includes identifying teachers’ assessment practices, developing a preliminary design for an assessment-for-learning-based system, analyzing the implementation results regarding children’s engagement and learning outcomes, and formulating design principles for an effective assessment system. Data were collected through observation, interviews, document analysis, and the study of learning artifacts, and were then analyzed using descriptive qualitative methods. The results indicate that teachers’ assessment practices remain largely administrative and have not been optimally integrated with learning. This study produced an initial prototype of a formative assessment system consisting of seven main instruments and demonstrated improvements in the quality of teacher observations, children’s active engagement, and the appropriateness of follow-up learning interventions. Importantly, this study contributes a set of design principles for implementing learning-oriented assessment in early childhood settings, emphasizing integration, authenticity, child participation, and pedagogical responsiveness. These findings underscore that early childhood education assessment needs to be developed as a pedagogical system integrated with the play-based learning process.
Copyright (c) 2026 Veryawan Veryawan, Sumarno Sumarno, Wawan Bunawan, Ade Tursina https://creativecommons.org/licenses/by-sa/4.0
Pengaruh Media Film Animasi Terhadap KemampuanBerbicara Bahasa Indonesia Anak Usia 5–6 Tahun
As a crucial component in their language development, engaging learning materials should support Indonesian children's ability to express themselves in their native language. Cartoons aid children's language development and comprehension by combining visual and auditory aspects. In the 2025–2026 academic year, the main objective of this study was to analyze the impact of animated media on the competence of fifth- and sixth-grade students learning Indonesian at Umariyah Kindergarten in Padang Lawas Regency. This study used a quantitative method based on a single-group pretest-posttest format with a pre-experimental design. The investigation centered on eleven children. We used the Jamovi plugin to run a Wilcoxon Signed Rank Test on data collected from observations of children's interactions. Compared to their pretest proficiency level of 1.52, students' Indonesian conversational competence on the posttest increased by 3.88 points, reaching 5.40. We can reject H₀ and accept H₁ because the Wilcoxon test obtained a W statistic of 0.00 and an Asymp. Sig. (2-tailed) value <0.001. The Umariyah Kindergarten program in Padang Lawas Regency, Indonesia, has had a significant impact on the language skills of 5- and 6-year-old children, particularly in the field of animated films. Abstrak Sebagai komponen penting dalam perkembangan bahasa mereka, materi pembelajaran yang menarik harus mendukung kemampuan anak-anak Indonesia untuk mengekspresikan diri dalam bahasa ibu mereka. Kartun membantu perkembangan bahasa dan pemahaman anak-anak dengan memadukan aspek visual dan auditori. Pada tahun ajaran 2025–2026, tujuan utama penelitian ini adalah untuk menganalisis dampak media animasi terhadap kompetensi siswa kelas lima dan enam yang belajar Bahasa Indonesia di TK Umariyah di Kabupaten Padang Lawas. Penelitian ini menggunakan metode kuantitatif berdasarkan format pretest-posttest satu kelompok dengan desain pra-eksperimental. Investigasi berpusat pada sebelas anak. Kami menggunakan plugin Jamovi untuk menjalankan Uji Peringkat Bertanda Wilcoxon pada data yang dikumpulkan dari pengamatan interaksi anak-anak. Dibandingkan dengan tingkat kemampuan pretest mereka sebesar 1,52, kompetensi percakapan Bahasa Indonesia siswa pada posttest meningkat sebesar 3,88 poin, mencapai 5,40. Kita dapat menolak H₀ dan menerima H₁ karena uji Wilcoxon memperoleh statistik W sebesar 0,00 dan nilai Asymp. Sig. (2-tailed) < 0,001. Program TK Umariyah di Kabupaten Padang Lawas, Indonesia, memiliki pengaruh signifikan terhadap kemampuan berbahasa anak usia 5 dan 6 tahun, khususnya di bidang film animasi.
Copyright (c) 2026 Hamidah Hanum Siregar, Wan Nova Listia https://creativecommons.org/licenses/by-sa/4.0
Pengembangan Media Buku Daily Activity Moral Agama untuk Kemampuan Perilaku Anak 5-6 Tahun
Good behavior in children aged 5–6 years is an important foundation in character building from an early age. However, in learning practices, children are still found to have not consistently demonstrated honest behavior, discipline, responsibility, and concern for others. Learning media used in instilling moral and religious values ​​are still limited and not structured in the form of daily habits. This study aims to determine the feasibility of developing a Daily Activity book on religious morals to improve the behavior of children aged 5–6 years. This study used the Research and Development (R&D) method with the ADDIE development model consisting of five stages, namely analyze, design, development, implementation, and evaluation. Participants involved 5 teachers and 75 children from MNU 43 Fatimatuzzahroo' Kindergarten and Mardi Siwi PGRI Kindergarten. The results showed that the Daily Activity book on religious morals was categorized as very feasible based on the validation results of material experts and media experts, and was declared practical for use by teachers. The implementation of the book showed an increase in children's good behavior through systematic and enjoyable daily habit activities. Abstrak Perilaku baik pada anak usia 5–6 tahun merupakan fondasi penting dalam pembentukan karakter sejak dini. Namun, dalam praktik pembelajaran masih ditemukan anak yang belum konsisten menunjukkan perilaku jujur, disiplin, tanggung jawab, serta kepedulian terhadap sesama. Media pembelajaran yang digunakan dalam penanaman nilai moral dan agama masih terbatas dan belum terstruktur dalam bentuk pembiasaan harian. Penelitian ini bertujuan untuk mengetahui kelayakan pengembangan Buku Daily Activity Moral Agama untuk meningkatkan perilaku anak yang berada pada usia 5–6 tahun. Penelitian ini menggunakan metode penelitian Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari lima tahap, yaitu analyze, design, development, implementation, dan evaluation. Partisipan melibatkan 5 guru dan 75 anak dari TK MNU 43 Fatimatuzzahroo’ dan TK Mardi Siwi PGRI. Dari hasil penelitian ini mennjukan bahwasannya Buku Daily Activity Moral Agama yang dikembangkan berada pada kategori sangat layak berdasarkan hasil validasi ahli materi dan ahli media, serta dinyatakan praktis digunakan oleh guru. Implementasi buku menunjukkan adanya peningkatan perilaku baik anak melalui kegiatan pembiasaan harian yang sistematis dan menyenangkan.
Copyright (c) 2026 Ayu Meliza Putri, Anti Isnaningsih https://creativecommons.org/licenses/by-sa/4.0
Implementasi Metode Wafa Terhadap Kemampuan Membaca Huruf Hijaiyah Anak Usia Dini
This research aims to determine how the implementation of the Wafa method affects the ability to read Hijaiyah letters in children at TK TQ Muhammad Al-Fatih. The background of this research is that the Wafa method is an excellent method for introducing Hijaiyah letters to children, a method that not only activates the left brain but also the right brain. The participants of this research were group B at TK TQ Muhammad Al-Fatih. This research uses a descriptive qualitative approach to gather information in-depth through observation, interviews, and documentation. Data analysis techniques include data reduction, data presentation, and conclusion. The research shows positive results on the use of the Wafa method on the ability to read Hijaiyah letters, as seen from the report notes on the development of reading Hijaiyah letters, where children are able to read Hijaiyah letters well and correctly. This is because the Wafa method is able to present learning that is interesting and fun, making it easily accepted by young children. In terms of material, the Wafa method has several unique features, such as the arrangement of Hijaiyah letters that are easy for children to understand, using Hijaz tone, and the Wafa book is equipped with various images and stories. In addition, the teacher at TK TQ Muhammad Al-Fatih also added innovations in the learning process, such as using Hijaiyah letter cards, Hijaiyah letter puzzles, and also adding activities to color Hijaiyah letters.
Copyright (c) 2026 Melina Melina, Aulia Aulia Rahma https://creativecommons.org/licenses/by-sa/4.0
Pengembangan Media Digital untuk Mengenalkan Sirah Nabawiyah pada Anak Usia Dini
Penelitian ini dirancang untuk mengembangkan media pembelajaran digital interaktif yang mengangkat tema Sirah Nabawiyah, khususnya untuk anak usia dini. Pendekatan utama yang diterapkan adalah metode Penelitian dan Pengembangan (R&D) berdasarkan model ADDIE, yang mencakup tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Produk yang dihasilkan meliputi media video animasi dan permainan edukatif interaktif yang disesuaikan dengan karakteristik perkembangan anak usia 4–6 tahun. Penelitian ini dilakukan di Taman Kanak-Kanak TAUD Luqmanul Hakim Langsa, dengan melibatkan 15 anak sebagai peserta. Pengumpulan data diperoleh melalui observasi dan kuesioner validasi yang dibagikan kepada para ahli, yaitu ahli konten, ahli media, dan ahli bahasa. Evaluasi dari para validator menunjukkan bahwa media pembelajaran digital yang dihasilkan sesuai, dengan skor persentase sebesar 90% dari ahli media, 86% dari ahli konten, dan 93% dari ahli bahasa. Selain itu, analisis deskriptif terhadap evaluasi pembelajaran menghasilkan skor rata-rata 87,5%, yang menunjukkan potensi media ini untuk meningkatkan efektivitas proses belajar-mengajar. Oleh karena itu, media pembelajaran digital interaktif berbasis Sirah Nabawiyah telah terbukti efektif dan sesuai sebagai alat untuk memperkenalkan Sirah Nabawiyah kepada anak usia dini.
Copyright (c) 2026 Putri Mauliza Mauliza, Meutia Rahmah, Saptiani https://creativecommons.org/licenses/by-sa/4.0
Analisis Faktor Sikap Tanggap Bencana Banjir Bagi Anak Usia Dini
Teachers play a crucial role in fostering disaster preparedness understanding among children, particularly within the context of the newly implemented Merdeka Curriculum. In early childhood education, learning is generally play-based since the main concept is learning through play. This approach enhances children’s learning experiences, imagination, and critical thinking skills. Disaster preparedness education, especially regarding floods, is essential for all levels of society, including young children. Floods not only pose risks of drowning and drifting but also threaten health due to contaminated water; therefore, children need to understand that floodwater is harmful and can cause illness. Through engaging learning activities, children are expected to understand how to protect themselves during flood events. The study results show that for the knowledge and attitude indicators, children achieved an average score of 89.73%, indicating good comprehension. The emergency planning indicator reached an average of 88.06%, while the warning system indicator obtained the lowest average of 85.84%. Meanwhile, the resource mobilization indicator achieved the highest average score of 95.84%. Overall, children’s level of understanding regarding flood disaster response attitudes reached 90%, categorized as very good.
Copyright (c) 2025 Wasiah Sufi, Sean Marta Efastri https://creativecommons.org/licenses/by-sa/4.0
The Effect of Interactive Videos on Introducing English Vocabulary to Early Childhood
This study aims to determine whether interactive videos can introduce English vocabulary to children aged 5-6 years in Group B at Pelita Hati Kids Kindergarten, Pekanbaru. The type of research used is experimental research. The subjects of this study were 30 children aged 5-6 years. Data collection techniques included observation and documentation. The data analysis techniques used were normality tests, homogeneity tests, and hypothesis testing. The results of this study show an improvement in learning through interactive videos, as seen from the average pre-test and post-test scores: the average listening pre-test and post-test scores were 2.35 and 3.90, respectively; the average speaking pre-test and post-test scores were 1.58 and 2.92; and the average writing pre-test and post-test scores were 1.47 and 2.58. Thus, these aspects can be improved through the use of interactive videos
Copyright (c) 2025 Yesi Novitasari, Nisa Mahira, Siti Fadillah, Azlin Atika Putri, Sri Wahyuni https://creativecommons.org/licenses/by-sa/4.0
Building Early Childhood Collaboration through Cultural Projects: A Descriptive Study in a Local Learning Context
A 21st-century skill that must be taught from a young age is collaboration. This skill emphasizes social values, empathy, and shared responsibility in the context of early childhood education. It also includes group cooperation. The purpose of this study is to explain how a cultural project based on local knowledge from Riau Malay might encourage cooperation among young children in a kindergarten setting. The research employed a descriptive design and a qualitative methodology. Teachers and students at a kindergarten in Pekanbaru who used the cultural initiative in their lesson plans made up the research subjects. Participatory observation, in-depth interviews, and documentation were used to gather data, which were subsequently subjected to data reduction, data presentation, and conclusion drawing methodologies for analysis. The findings demonstrated that children's empathy, shared responsibility, and positive social connections may be fostered through local culture-based activities like folktale performances, traditional games, and the creation of regional musical instruments. Teachers served as facilitators, directing group dynamics and incorporating cultural values from the area into the educational process. These results attest to the effectiveness of the local wisdom-based cultural initiative in fostering early childhood teamwork and promoting the preservation of Riau Malay culture.
Copyright (c) 2025 Azlin Atika Putri, M. Syarif Sumantri, Hapidin https://creativecommons.org/licenses/by-sa/4.0
Peningkatan Kemampuan Kreativitas melalui Membatik dengan Menggunakan Batik Jumputan Tiga Warna pada Anak Usia 5-6 Tahun
This study aims to improve the creativity of children aged 5-6 years through three-color jumputan batik art activities at An-Nida Kindergarten. The method used is Classroom Action Research (CAR) with the Kemmis and McTaggart model consisting of four stages: planning, action implementation, observation, and reflection. This study involved 11 children as subjects, consisting of 2 boys and 9 girls. The three-color jumputan batik activity was chosen because it can stimulate creativity, fine motor skills, and children's color exploration abilities. The results of the study showed a significant increase in children's creativity after following the action cycle. In the pre-action, the average percentage of children's creativity was 36%, categorized as Not Developing (BB). In the first cycle, it increased to 58%, categorized as Still Developing (MB), and in the second cycle, it reached 89%, categorized as Very Well Developing (BSB). This indicates that the three-color jumputan batik activity is effective in improving children's creativity. This study contributes to the development of creative learning methods for early childhood education, as well as opening up opportunities to use traditional Indonesian art in education to foster a love of culture in children.
Copyright (c) 2025 Astri Syakira, Masganti Sit https://creativecommons.org/licenses/by-sa/4.0
Model Pembelajaran Berbasis Alam Untuk Meningkatkan Kemampuan Kognitif Anak Usia 5-6 Tahun
Pendidikan anak usia dini telah terbukti memainkan peranan penting dalam perkembangan anak pada tingkat selanjutnya. Pelaksanaan pembelajaran pada tingkat ini berbeda dengan jenjang selanjutnya sehingga harus dirancang dengan cermat untuk memfasilitasi seluruh aspek perkembangan anak secara optimal. Fakta dilapangan menunjukkan proses pembelajaran seringkali dengan bentuk verbal dan penggunaan model pembelajaran yang kurang bervariasi sehingga menghambat perkembangan kognitif anak usia 5-6 tahun di TK Flamboyan Pagaruyung. Penelitian ini mengusulkan solusi dengan menggunakan model pembelajaran berbasis alam. Solusi yang diusulkan mencerminkan tujuan dari penelitian ini yaitu untuk mengetahui pengaruh penggunan model pembelajaran berbasis alam terhadap kemampuan kognitif anak usia 5-6 di TK Flamboyan Pagaruyung. Jenis penelitian yang digunakan dalam penelitian ini adalah Kuantitatif dengan metode Quasi Eksperimen. Analisis penelitian menggunakan uji Paired sample T-Test dengan hasil penelitian yang menunjukkan nilai sig.(2-tailed) sebesar 0.000 yang berarti ada pengaruh model pembelajaran berbasis alam terhadap kemampuan kognitif anak usia 5-6 di TK Flamboyan Pagaruyung.
Copyright (c) 2025 Reni Amiliya, Mamik Setyorini https://creativecommons.org/licenses/by-sa/4.0
Smart Game for Sex Education: Pengembangan Media untuk Meningkatkan Pendidikan Seksual Anak
The purpose of the SGSE (Smart Game for Sex Education) media in improving sexual education for children includes the introduction of the boundaries of genitals between men and women, the introduction of body parts that may be touched and may not be touched, and the introduction of normal emotional reactions. The subjects in this study were validators of material experts, media experts, language experts, and 9 children at TAUD Luqmanul Hakim Kindergarten. The results of the material expert validity test obtained a percentage of 92% with the category of "very feasible". The results of the media expert validity test obtained a percentage of 94% with the category of "very feasible", and the results of the language expert validity test obtained a percentage of 92% with the category of "very feasible" then strengthened by the results of media trials in early childhood through individual trials with a percentage obtained of 83.33% and small group trials with a percentage obtained of 93%, the results of both trials are included in the criteria of "developing very well". So it is concluded that the SGSE (Smart Game for Sex Education) media is feasible and effective for improving sexual education for children aged 5-6 years.
Copyright (c) 2025 ade tursina, Veryawan, Vira Adelia https://creativecommons.org/licenses/by-sa/4.0
Peningkatan Kemampuan Mengenal Angka melalui Media Sticky Note Counting Flower pada Anak Usia 4-5 Tahun
Number recognition ability are an important part of early childhood cognitive development. At this stage children begin to understand the concept of numbers and numerals, and are able to recognise and name basic numbers. This study aims to improve the ability to recognise numbers concretely, strengthen basic numerical skills and increase their interest in learning mathematics from an early age. This research was conducted through classroom action research (PTK). The research subjects consisted of 12 group A students aged 4-5 years. The classroom action research conducted adopted the Kurt Lewin model which consists of planning, implementation, observation, and reflection. The results showed an increase in students' ability to recognise numbers. The increase in the ability to recognise numbers can be seen in the pre-cycle the number of children who developed very well / optimally or 25% of students, increased in cycle I to 50% of the number of students who developed very well / optimally, and in cycle II increased to 75% of students developing very well / optimally. The Sticky Note Counting Flower Media that is applied is able to provide opportunities for students to learn more deeply about basic numbers, making it easier for students to remember and reinterpret. Therefore, it can be concluded that Sticky Note Counting Flower Media can optimally improve the ability to recognise numbers in children aged 4-5 years.
Copyright (c) 2025 Puji Anik, Mochammad Maulana Trianggono, Rizki Sevi Triana , Firman Ashadi https://creativecommons.org/licenses/by-sa/4.0
Implementasi PJBL dengan Mengintegrasikan Konsep Ecogreen dan Ecoenzyme di Lembaga Pendidikan Anak Usia Dini
The purpose of this study is to investigate how the PJBL model, in conjunction with the Ecogreen and Ecoenzyme ideas, is implemented at Miftahul Ulum Kindergarten and how it affects the development of early NIN environmental consciousness. The research employed a descriptive qualitative methodology, gathering data through documentation, in-depth interviews, and observation. According to the study's findings, PJBL based on Ecogreen and Ecoenzyme can boost kids' active participation in educational tasks like recycling, planting plants, and turning organic waste into Ecoenzyme. A crucial component of this investigation is the separation of organic and non-organic garbage. While non-organic trash (plastic, metal, and paper) needs special processing through recycling or reduced use, organic waste—such as food scraps, leaves, or fruit peels—is biodegradable and can be converted into compost or ecoenzyme. Through direct sensory exercises, such as classifying waste according to texture, color, and odor, children are encouraged to comprehend the basic distinctions between the two forms of waste within the context of learning. This enhances conceptual understanding and fosters the development of sustainable habits. The primary obstacle to PJBL implementation is the requirement for sufficient infrastructure, facilities, and teacher preparation. All things considered, the PJBL model combined with Ecogreen and Ecoenzyme works well to foster environmental consciousness and critical life skills in young children.
Copyright (c) 2025 Riris wardatul adinda, Ratnasari Dwi Ade Chandra, Selasi Priatiningsih https://creativecommons.org/licenses/by-sa/4.0
Pengembangan Media Magic Letter Pinwheel Untuk Meningkatkan Pelafalan Suku Kata Pada Anak Usia Dini
The lack of instructional media utilization has resulted in less active and suboptimal learning processes, particularly in syllable pronunciation among early childhood learners. Young children tend to learn through play; therefore, engaging learning media are needed to enhance their participation. This study aims to develop the Magic Letter Pinwheel as an alternative instructional medium to support syllable pronunciation for Group B children at TK Dharma Wanita 03 Lojejer, Wuluhan Subdistrict, Jember Regency. The research employed a research and development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection techniques included observation, interviews, questionnaires, tests, and documentation. The research subjects were Group B students, with assessments conducted by three validators: a media expert, a material expert, and a learning expert. The development process followed the ADDIE stages and utilized easily accessible materials. Validation results indicated a feasibility score of 95%, categorized as highly appropriate. Improvements in children's pronunciation skills were observed, with pretest scores at 80% and posttest scores at 90%, reflecting a 13% increase. Therefore, the Magic Letter Pinwheel is considered effective for enhancing syllable pronunciation skills in early childhood education.
Copyright (c) 2025 Dewi Denanda, Ahmad Jazuly, Firman Ashadi https://creativecommons.org/licenses/by-sa/4.0
Upaya Meningkatkan Kemampuan Perkembangan Kognitif melalui Permainan Bloks Uno untuk Anak Hiperaktif
This research aims to enhance the cognitive development of hyperactive Children with Special Needs (CSN) through the game of Uno Blocks at TK Dewi Sartika Gumukmas. Hyperactive children often exhibit difficult-to-control behaviors, such as difficulty focusing, concentrating, and impaired social interaction. The Uno Blocks game was chosen because it requires concentration and can improve motor skills and focus attention. This study used a case study design and a qualitative methodology, gathering data through documentation, interviews, and observation. A child at TK Dewi Sartika with the initials KZ who exhibited hyperactive traits was the focus of the study. The research subject provided primary data, and pertinent literature provided secondary data. Data reduction, data presentation, and conclusion drawing are all part of the Miles and Huberman paradigm of data analysis. According to the study's findings, hyperactive CSNs can benefit from playing Uno Blocks in terms of their cognitive development. Their ability to solve problems, think logically, focus, and think creatively have all improved. Children were able to categorize blocks, construct increasingly intricate structures, and produce original designs. Additionally, the game promoted the growth of social and emotional competencies like emotional regulation and teamwork. The Uno Blocks game can therefore be a useful learning method to enhance the cognitive skills of hyperactive CSN, and it is intended that these results will be used as a guide by educators to create more successful educational initiatives.
Copyright (c) 2025 Wasik Shofil Bariroh, Ratnasari Dwi Ade Chandra, Selasi Priatiningsih https://creativecommons.org/licenses/by-sa/4.0
Efektivitas Penggunaan Puzzle Sebagai Media Pembelajaran Bahasa Ekspresif Usia 5-6 Tahun
This study aims to determine the effectiveness of using puzzles as a learning medium for expressive language for 5-6 year olds at Wijaya Kusuma Kindergarten, Palembang. The results of observations at Wijaya Kusuma Kindergarten show that the learning media used are still less innovative and have not been able to attract children's interest in learning actively. Learning activities that tend to be monotonous make children passive so that the development of children's expressive language has not developed properly. This type of research is experimental research, namely pre-experimental type One-Group Pretest-Posttest Design by providing treatment in the form of puzzles to children, then comparing children's expressive language abilities before and after being given puzzles. The sample used in this study was class B1, totaling 16 children. The method of collecting research data used a checklist observation sheet. The method in analyzing research data is by using the paired sample T test. The results of the study based on the paired sample T test can be tcount> ttable or 32.940> 1.753 that Ho is rejected and Ha is accepted. It can be concluded that there is a significant influence of 0.000 which is smaller than 0.05, stating that the effectiveness of using puzzle media as a medium for expressive language learning for 5-6 year olds at Wijaya Kusuma Kindergarten, Palembang.
Copyright (c) 2025 Shaqina Andini, Darwin Effendi2, Dessi Andriani https://creativecommons.org/licenses/by-sa/4.0
Implementasi Kegiatan Storytelling Based Cutting untuk Stimulasi Motorik Halus Anak Usia 3-4 Tahun
Fine motor skills are a crucial aspect of early childhood development, particularly as a foundation for preparing pre-writing abilities. One relevant form of stimulation is cutting activities. However, children's interest in this activity tends to be low due to monotonous and less varied teaching methods. This study aims to improve the fine motor skills of children aged 3–4 years through storytelling-based cutting activities. The study adopted a Classroom Action Research (CAR) approach following the spiral model proposed by Kemmis and McTaggart, conducted in two cycles. The research subjects were students of the Dewi Masyithoh II playgroup. Data were collected through observation and documentation techniques. The findings of this study indicate that cutting straight-line patterns on animal-themed paper combined with a storytelling approach could enhance children's learning motivation and fine motor skills. In addition, individualized guidance proved effective in assisting children who experienced difficulties in cutting. The percentage of children categorized as developing as expected or very well increased from 9.09% in the initial condition to 54.54% during the first cycle, and reached 81.81% during the second cycle. Thus, the storytelling-based cutting approach is proven effective in supporting the development of fine motor skills in early childhood
Copyright (c) 2025 Siti Kholipah, Pipit Rika Wijaya Pipit Rika Wijaya, Pipit Rika Wijaya Pipit Rika Wijaya, Rizki Sevi Triana Rizki Sevi Triana https://creativecommons.org/licenses/by-sa/4.0
Penerapan Model Project Based Learning dalam Meningkatkan Kemampuan Berpikir Kritis Anak Usia Dini
This study aims to determine whether the application of the Project Based Learning Model Can Improve Critical Thinking Ability of 5 Year Old Children in Kindergarten Aisyiyah 2 Palembang. This type of research is classroom action research with two cycles. Research data through observation, observation and documentation. The subjects of the study were children from group B3 which consisted of 19 children consisting of 9 boys and 10 girls. The results showed that there was an increase in the average level of achievement in the development of critical thinking skills of children aged 5-6 years from pre-cycle to cycle I and to cycle II, namely that the pre-cycle score was 20.89 in the undeveloped category, then in the first cycle with a score of 29, 68 categories began to develop an increase of 8.79 while in the second cycle with a score of 40.05 the category developed very well, this indicates that the second cycle has increased by 10.37. Good learning is when collaborators provide project-based learning model learning activities because children will be stimulated and stimulated and feel happy when children are able to show exploratory activities and investigate animals in water, recognize the causes and effects of walking bicycles and draw conclusions from a natural disaster event so that Later, children will have good critical thinking skills for their future. Here children's critical thinking skills can be developed well if they get pleasant stimuli and motivations that build critical thinking skills in children.
Model Project Based Learning, Kemampuan Berpikir Kritis dan Anak Usia Dini
Copyright (c) 2022 Ani Handayani, Santa Idayana Sinaga
Peningkatan Aktivitas Belajar melalui Latihan Bercerita pada Anak Usia Dini
Penelitian ini bertujuan untuk meningkatkan aktivitas belajar anak lewat latihan bercerita pada anak kelompok B Di TK Active Palembang. Jenis penelitian ini adalah penelitian Tindakan kelas dengan dua siklus. Data pemelitian melalui pengamatan, observasi dan dokumentasi. Populasi penelitian adalah anak kelompok B yang berjumlah 85 anak dan sampel penelitian adalah Kelas B3 berjumlah 15 anak yang terdiri dari 8 anak laki-laki dan 7 anak perempuan. Hasil penelitian menunjukkan bahwa perhatian anak lewat metode bercerita bisa meningkat lewat langkah-langkah ini:(1) anak dikondisikan guru, (2) guru memberitahukan judul cerita yang sesuai tema, (3) guru mengenalkan media nyata sesuai pada tema, (4) guru bercerita isi cerita, dan (5) pada bagian akhir guru memberi pertanyaan ke anak buat mengetahui ingatan dan pemahaman anak pada cerita yang sudah diceritakan guru. Perlu juga pemberian reward bagi anak mampu menjawab pertanyaan dan bisa menceritakan kembali isi cerita untuk menambah motivasi anak. Meningkanya aktivitas belajar anak yang terjadi di setiap pertemuan dari Pra Tindakan, Siklus I dan Siklus II. Pada pra tindakan aktifitas belajar kriteria aktifitas belajar berkembang sangat baik hanya sebesar 7% (1 anak), kemudian pada siklus I perhatian anak kriteria aktifitas belajar berkembang sangat baik mencapai 60% (9 anak), dan siklus II meningkat kembali mencapai 93% (14 anak).
Aktivitas Belajar, Latihan Bercerita dan Anak Usia Dini
Upaya Meningkatkan Kemampuan Berhitung melalui Pembelajaran Berbasis Alam pada Anak Usia Dini
Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan berhitung setelah dilakukan melalui pembelajaran berbasis alam anak usia 5-6 tahun di KB Pelangi. Lokasi penelitian dilaksanakan di KB Pelangi alamatnya di Jl. Serda Canis LK. 1 Talang Ilir RT.03 RW.01, Kelurahan Sukamoro, Kecamatan Talang Kelapa, Banyuasin. Adapun populasi berjumlah 71 anak dan sampel penelitiannya anak kelompok B khususnya di kelas B2 yang berjumlah 14 anak dimana terdapat 7 anak laki-laki dan 7 anak perempuan dengan rentang usia antara 5-6 tahun. Penelitian menggunakan metode kuantitatif dan kualitatif dengan model penelitian tindakan menurut Kemmis and Taggart yang berfokus pada kemampuan berhitung anak. Hasil penelitian tentang kemampuan menulis permulaan anak di siklus I memperoleh rata-rata tingkat capaian perkembangan (TCP) skor 10 dikategori mulai berkembang. Selanjutnya terlihat di siklus I skor rata-rata tingkat capaian perkembangan (TCP) kemampuan berhitung anak memperoleh skor 30,93 dan di prasiklus skornya 20,93 hal ini menunjukkan adanya peningkatan. Sedangkan di siklus II kemampuan berhitung keseluruhan anak sebesar 41,64 dikategori berkembang sangat baik. Sehingga di siklus II terjadi peningkatan sebesar 10,71. Sehingga disimpulkan pada akhir siklus II, penelitian dikatakan berhasil karena kriteria keberhasilan sudah tercapai sesuai kesepakatan peneliti bersama kolabolator.
Kemampuan berhitung, pembelajaran berbasis alam , dan Anak Usia Dini
Meningkatkan Kreativitas melalui Kegiatan Membatik Ecoprint Anak Usia 5-6 Tahun
In increasing children's creativity, activities are needed to that children can express their creativity. One activity to increase children's creativity is making ecoprint batik. The purpose of this study was to determine the development of creativity, to find out the application of ecoprint batik activities and to find out the increase in creativity through ecoprint batik activities in children aged 5-6 years at Aisyiyah Bustanul Athfal Kindergarten, Pasiran Village, Bantan District. This type of research is Classroom Action Research, which is carried out in two cycles. Data collection techniques used are observation and documentation. The results of this study are: Increasing children's creativity in Aisyiyah Bustanul Athfal Kindergarten in Pasiran Village by implementing ecoprint batik activities, the results of an analysis of the level of creativity of children in cycle I obtained a percentage of 53.4% ​​in the Beginning to Develop category, while in cycle II, children's creativity increased to 71.7% with the criteria Developing According to Expectations (BSH). It was concluded at the end of the cycle, that ecoprint activities can increase children's creativity.
kreativitas; anak usia 5-6 tahun; membatik ecoprint
A Case Study: Child Abused in Early Childhood
This study aims to find out what forms of child abuse are, know the importance of protecting children from child abuse, and what are the efforts to protect children from child abuse. This type of research is a qualitative research with case studies. This study uses field research in Petaling Village using primary and secondary data. Primary sources were obtained by researchers from interviews with class teachers, children's parents, and other informants. Sources of secondary data from classmates and closest family and obtained from documentation or reports stored in Petaling Village, in the form of children's data that the researchers did. The method used to collect research data is through interviews, observation, and documentation. The methods for analyzing research data are data reduction, data display (data presentation), conclusion drawing/verification. The results showed that child abuse or crimes against children are all forms of abusive behavior both physically, verbally, psychologically, emotionally and also sexually that can cause children to experience physical and psychological injuries and traumatize children given by their parents and closest people. which should provide protection for the rights of children.
Copyright (c) 2023 Paiga Puspa, Santa Idayana Sinaga