PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
PAUD Lectura is a journal published by Universitas Lancang Kuning. This Journal as a scientific media for research study of lecturers, students and other researchers related to early childhood education. This journal is published periodically twice a year, in October and April. The editor receives posts that have not been published in other print media. The terms, format, and rules of article writing can be checked in the Instructions for Authors on the back cover in this guide This Journal is open access for all user. P-ISSN: 2598 - 2060 E-ISSN: 2598 - 2524
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Analisis Faktor Sikap Tanggap Bencana Banjir Bagi Anak Usia Dini
Teachers play a crucial role in fostering disaster preparedness understanding among children, particularly within the context of the newly implemented Merdeka Curriculum. In early childhood education, learning is generally play-based since the main concept is learning through play. This approach enhances children’s learning experiences, imagination, and critical thinking skills. Disaster preparedness education, especially regarding floods, is essential for all levels of society, including young children. Floods not only pose risks of drowning and drifting but also threaten health due to contaminated water; therefore, children need to understand that floodwater is harmful and can cause illness. Through engaging learning activities, children are expected to understand how to protect themselves during flood events. The study results show that for the knowledge and attitude indicators, children achieved an average score of 89.73%, indicating good comprehension. The emergency planning indicator reached an average of 88.06%, while the warning system indicator obtained the lowest average of 85.84%. Meanwhile, the resource mobilization indicator achieved the highest average score of 95.84%. Overall, children’s level of understanding regarding flood disaster response attitudes reached 90%, categorized as very good.
Copyright (c) 2025 Wasiah Sufi, Sean Marta Efastri https://creativecommons.org/licenses/by-sa/4.0
The Effect of Interactive Videos on Introducing English Vocabulary to Early Childhood
This study aims to determine whether interactive videos can introduce English vocabulary to children aged 5-6 years in Group B at Pelita Hati Kids Kindergarten, Pekanbaru. The type of research used is experimental research. The subjects of this study were 30 children aged 5-6 years. Data collection techniques included observation and documentation. The data analysis techniques used were normality tests, homogeneity tests, and hypothesis testing. The results of this study show an improvement in learning through interactive videos, as seen from the average pre-test and post-test scores: the average listening pre-test and post-test scores were 2.35 and 3.90, respectively; the average speaking pre-test and post-test scores were 1.58 and 2.92; and the average writing pre-test and post-test scores were 1.47 and 2.58. Thus, these aspects can be improved through the use of interactive videos
Copyright (c) 2025 Yesi Novitasari, Nisa Mahira, Siti Fadillah, Azlin Atika Putri, Sri Wahyuni https://creativecommons.org/licenses/by-sa/4.0
Building Early Childhood Collaboration through Cultural Projects: A Descriptive Study in a Local Learning Context
A 21st-century skill that must be taught from a young age is collaboration. This skill emphasizes social values, empathy, and shared responsibility in the context of early childhood education. It also includes group cooperation. The purpose of this study is to explain how a cultural project based on local knowledge from Riau Malay might encourage cooperation among young children in a kindergarten setting. The research employed a descriptive design and a qualitative methodology. Teachers and students at a kindergarten in Pekanbaru who used the cultural initiative in their lesson plans made up the research subjects. Participatory observation, in-depth interviews, and documentation were used to gather data, which were subsequently subjected to data reduction, data presentation, and conclusion drawing methodologies for analysis. The findings demonstrated that children's empathy, shared responsibility, and positive social connections may be fostered through local culture-based activities like folktale performances, traditional games, and the creation of regional musical instruments. Teachers served as facilitators, directing group dynamics and incorporating cultural values from the area into the educational process. These results attest to the effectiveness of the local wisdom-based cultural initiative in fostering early childhood teamwork and promoting the preservation of Riau Malay culture.
Copyright (c) 2025 Azlin Atika Putri, M. Syarif Sumantri, Hapidin https://creativecommons.org/licenses/by-sa/4.0
Peningkatan Kemampuan Kreativitas melalui Membatik dengan Menggunakan Batik Jumputan Tiga Warna pada Anak Usia 5-6 Tahun
This study aims to improve the creativity of children aged 5-6 years through three-color jumputan batik art activities at An-Nida Kindergarten. The method used is Classroom Action Research (CAR) with the Kemmis and McTaggart model consisting of four stages: planning, action implementation, observation, and reflection. This study involved 11 children as subjects, consisting of 2 boys and 9 girls. The three-color jumputan batik activity was chosen because it can stimulate creativity, fine motor skills, and children's color exploration abilities. The results of the study showed a significant increase in children's creativity after following the action cycle. In the pre-action, the average percentage of children's creativity was 36%, categorized as Not Developing (BB). In the first cycle, it increased to 58%, categorized as Still Developing (MB), and in the second cycle, it reached 89%, categorized as Very Well Developing (BSB). This indicates that the three-color jumputan batik activity is effective in improving children's creativity. This study contributes to the development of creative learning methods for early childhood education, as well as opening up opportunities to use traditional Indonesian art in education to foster a love of culture in children.
Copyright (c) 2025 Astri Syakira, Masganti Sit https://creativecommons.org/licenses/by-sa/4.0
Model Pembelajaran Berbasis Alam Untuk Meningkatkan Kemampuan Kognitif Anak Usia 5-6 Tahun
Pendidikan anak usia dini telah terbukti memainkan peranan penting dalam perkembangan anak pada tingkat selanjutnya. Pelaksanaan pembelajaran pada tingkat ini berbeda dengan jenjang selanjutnya sehingga harus dirancang dengan cermat untuk memfasilitasi seluruh aspek perkembangan anak secara optimal. Fakta dilapangan menunjukkan proses pembelajaran seringkali dengan bentuk verbal dan penggunaan model pembelajaran yang kurang bervariasi sehingga menghambat perkembangan kognitif anak usia 5-6 tahun di TK Flamboyan Pagaruyung. Penelitian ini mengusulkan solusi dengan menggunakan model pembelajaran berbasis alam. Solusi yang diusulkan mencerminkan tujuan dari penelitian ini yaitu untuk mengetahui pengaruh penggunan model pembelajaran berbasis alam terhadap kemampuan kognitif anak usia 5-6 di TK Flamboyan Pagaruyung. Jenis penelitian yang digunakan dalam penelitian ini adalah Kuantitatif dengan metode Quasi Eksperimen. Analisis penelitian menggunakan uji Paired sample T-Test dengan hasil penelitian yang menunjukkan nilai sig.(2-tailed) sebesar 0.000 yang berarti ada pengaruh model pembelajaran berbasis alam terhadap kemampuan kognitif anak usia 5-6 di TK Flamboyan Pagaruyung.
Copyright (c) 2025 Reni Amiliya, Mamik Setyorini https://creativecommons.org/licenses/by-sa/4.0
Smart Game for Sex Education: Pengembangan Media untuk Meningkatkan Pendidikan Seksual Anak
The purpose of the SGSE (Smart Game for Sex Education) media in improving sexual education for children includes the introduction of the boundaries of genitals between men and women, the introduction of body parts that may be touched and may not be touched, and the introduction of normal emotional reactions. The subjects in this study were validators of material experts, media experts, language experts, and 9 children at TAUD Luqmanul Hakim Kindergarten. The results of the material expert validity test obtained a percentage of 92% with the category of "very feasible". The results of the media expert validity test obtained a percentage of 94% with the category of "very feasible", and the results of the language expert validity test obtained a percentage of 92% with the category of "very feasible" then strengthened by the results of media trials in early childhood through individual trials with a percentage obtained of 83.33% and small group trials with a percentage obtained of 93%, the results of both trials are included in the criteria of "developing very well". So it is concluded that the SGSE (Smart Game for Sex Education) media is feasible and effective for improving sexual education for children aged 5-6 years.
Copyright (c) 2025 ade tursina, Veryawan, Vira Adelia https://creativecommons.org/licenses/by-sa/4.0
Peningkatan Kemampuan Mengenal Angka melalui Media Sticky Note Counting Flower pada Anak Usia 4-5 Tahun
Number recognition ability are an important part of early childhood cognitive development. At this stage children begin to understand the concept of numbers and numerals, and are able to recognise and name basic numbers. This study aims to improve the ability to recognise numbers concretely, strengthen basic numerical skills and increase their interest in learning mathematics from an early age. This research was conducted through classroom action research (PTK). The research subjects consisted of 12 group A students aged 4-5 years. The classroom action research conducted adopted the Kurt Lewin model which consists of planning, implementation, observation, and reflection. The results showed an increase in students' ability to recognise numbers. The increase in the ability to recognise numbers can be seen in the pre-cycle the number of children who developed very well / optimally or 25% of students, increased in cycle I to 50% of the number of students who developed very well / optimally, and in cycle II increased to 75% of students developing very well / optimally. The Sticky Note Counting Flower Media that is applied is able to provide opportunities for students to learn more deeply about basic numbers, making it easier for students to remember and reinterpret. Therefore, it can be concluded that Sticky Note Counting Flower Media can optimally improve the ability to recognise numbers in children aged 4-5 years.
Copyright (c) 2025 Puji Anik, Mochammad Maulana Trianggono, Rizki Sevi Triana , Firman Ashadi https://creativecommons.org/licenses/by-sa/4.0
Implementasi PJBL dengan Mengintegrasikan Konsep Ecogreen dan Ecoenzyme di Lembaga Pendidikan Anak Usia Dini
The purpose of this study is to investigate how the PJBL model, in conjunction with the Ecogreen and Ecoenzyme ideas, is implemented at Miftahul Ulum Kindergarten and how it affects the development of early NIN environmental consciousness. The research employed a descriptive qualitative methodology, gathering data through documentation, in-depth interviews, and observation. According to the study's findings, PJBL based on Ecogreen and Ecoenzyme can boost kids' active participation in educational tasks like recycling, planting plants, and turning organic waste into Ecoenzyme. A crucial component of this investigation is the separation of organic and non-organic garbage. While non-organic trash (plastic, metal, and paper) needs special processing through recycling or reduced use, organic waste—such as food scraps, leaves, or fruit peels—is biodegradable and can be converted into compost or ecoenzyme. Through direct sensory exercises, such as classifying waste according to texture, color, and odor, children are encouraged to comprehend the basic distinctions between the two forms of waste within the context of learning. This enhances conceptual understanding and fosters the development of sustainable habits. The primary obstacle to PJBL implementation is the requirement for sufficient infrastructure, facilities, and teacher preparation. All things considered, the PJBL model combined with Ecogreen and Ecoenzyme works well to foster environmental consciousness and critical life skills in young children.
Copyright (c) 2025 Riris wardatul adinda, Ratnasari Dwi Ade Chandra, Selasi Priatiningsih https://creativecommons.org/licenses/by-sa/4.0
Pengembangan Media Magic Letter Pinwheel Untuk Meningkatkan Pelafalan Suku Kata Pada Anak Usia Dini
The lack of instructional media utilization has resulted in less active and suboptimal learning processes, particularly in syllable pronunciation among early childhood learners. Young children tend to learn through play; therefore, engaging learning media are needed to enhance their participation. This study aims to develop the Magic Letter Pinwheel as an alternative instructional medium to support syllable pronunciation for Group B children at TK Dharma Wanita 03 Lojejer, Wuluhan Subdistrict, Jember Regency. The research employed a research and development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection techniques included observation, interviews, questionnaires, tests, and documentation. The research subjects were Group B students, with assessments conducted by three validators: a media expert, a material expert, and a learning expert. The development process followed the ADDIE stages and utilized easily accessible materials. Validation results indicated a feasibility score of 95%, categorized as highly appropriate. Improvements in children's pronunciation skills were observed, with pretest scores at 80% and posttest scores at 90%, reflecting a 13% increase. Therefore, the Magic Letter Pinwheel is considered effective for enhancing syllable pronunciation skills in early childhood education.
Copyright (c) 2025 Dewi Denanda, Ahmad Jazuly, Firman Ashadi https://creativecommons.org/licenses/by-sa/4.0
Upaya Meningkatkan Kemampuan Perkembangan Kognitif melalui Permainan Bloks Uno untuk Anak Hiperaktif
This research aims to enhance the cognitive development of hyperactive Children with Special Needs (CSN) through the game of Uno Blocks at TK Dewi Sartika Gumukmas. Hyperactive children often exhibit difficult-to-control behaviors, such as difficulty focusing, concentrating, and impaired social interaction. The Uno Blocks game was chosen because it requires concentration and can improve motor skills and focus attention. This study used a case study design and a qualitative methodology, gathering data through documentation, interviews, and observation. A child at TK Dewi Sartika with the initials KZ who exhibited hyperactive traits was the focus of the study. The research subject provided primary data, and pertinent literature provided secondary data. Data reduction, data presentation, and conclusion drawing are all part of the Miles and Huberman paradigm of data analysis. According to the study's findings, hyperactive CSNs can benefit from playing Uno Blocks in terms of their cognitive development. Their ability to solve problems, think logically, focus, and think creatively have all improved. Children were able to categorize blocks, construct increasingly intricate structures, and produce original designs. Additionally, the game promoted the growth of social and emotional competencies like emotional regulation and teamwork. The Uno Blocks game can therefore be a useful learning method to enhance the cognitive skills of hyperactive CSN, and it is intended that these results will be used as a guide by educators to create more successful educational initiatives.
Copyright (c) 2025 Wasik Shofil Bariroh, Ratnasari Dwi Ade Chandra, Selasi Priatiningsih https://creativecommons.org/licenses/by-sa/4.0
Efektivitas Penggunaan Puzzle Sebagai Media Pembelajaran Bahasa Ekspresif Usia 5-6 Tahun
This study aims to determine the effectiveness of using puzzles as a learning medium for expressive language for 5-6 year olds at Wijaya Kusuma Kindergarten, Palembang. The results of observations at Wijaya Kusuma Kindergarten show that the learning media used are still less innovative and have not been able to attract children's interest in learning actively. Learning activities that tend to be monotonous make children passive so that the development of children's expressive language has not developed properly. This type of research is experimental research, namely pre-experimental type One-Group Pretest-Posttest Design by providing treatment in the form of puzzles to children, then comparing children's expressive language abilities before and after being given puzzles. The sample used in this study was class B1, totaling 16 children. The method of collecting research data used a checklist observation sheet. The method in analyzing research data is by using the paired sample T test. The results of the study based on the paired sample T test can be tcount> ttable or 32.940> 1.753 that Ho is rejected and Ha is accepted. It can be concluded that there is a significant influence of 0.000 which is smaller than 0.05, stating that the effectiveness of using puzzle media as a medium for expressive language learning for 5-6 year olds at Wijaya Kusuma Kindergarten, Palembang.
Copyright (c) 2025 Shaqina Andini, Darwin Effendi2, Dessi Andriani https://creativecommons.org/licenses/by-sa/4.0
Implementasi Kegiatan Storytelling Based Cutting untuk Stimulasi Motorik Halus Anak Usia 3-4 Tahun
Fine motor skills are a crucial aspect of early childhood development, particularly as a foundation for preparing pre-writing abilities. One relevant form of stimulation is cutting activities. However, children's interest in this activity tends to be low due to monotonous and less varied teaching methods. This study aims to improve the fine motor skills of children aged 3–4 years through storytelling-based cutting activities. The study adopted a Classroom Action Research (CAR) approach following the spiral model proposed by Kemmis and McTaggart, conducted in two cycles. The research subjects were students of the Dewi Masyithoh II playgroup. Data were collected through observation and documentation techniques. The findings of this study indicate that cutting straight-line patterns on animal-themed paper combined with a storytelling approach could enhance children's learning motivation and fine motor skills. In addition, individualized guidance proved effective in assisting children who experienced difficulties in cutting. The percentage of children categorized as developing as expected or very well increased from 9.09% in the initial condition to 54.54% during the first cycle, and reached 81.81% during the second cycle. Thus, the storytelling-based cutting approach is proven effective in supporting the development of fine motor skills in early childhood
Copyright (c) 2025 Siti Kholipah, Pipit Rika Wijaya Pipit Rika Wijaya, Pipit Rika Wijaya Pipit Rika Wijaya, Rizki Sevi Triana Rizki Sevi Triana https://creativecommons.org/licenses/by-sa/4.0
Penerapan Model Project Based Learning dalam Meningkatkan Kemampuan Berpikir Kritis Anak Usia Dini
This study aims to determine whether the application of the Project Based Learning Model Can Improve Critical Thinking Ability of 5 Year Old Children in Kindergarten Aisyiyah 2 Palembang. This type of research is classroom action research with two cycles. Research data through observation, observation and documentation. The subjects of the study were children from group B3 which consisted of 19 children consisting of 9 boys and 10 girls. The results showed that there was an increase in the average level of achievement in the development of critical thinking skills of children aged 5-6 years from pre-cycle to cycle I and to cycle II, namely that the pre-cycle score was 20.89 in the undeveloped category, then in the first cycle with a score of 29, 68 categories began to develop an increase of 8.79 while in the second cycle with a score of 40.05 the category developed very well, this indicates that the second cycle has increased by 10.37. Good learning is when collaborators provide project-based learning model learning activities because children will be stimulated and stimulated and feel happy when children are able to show exploratory activities and investigate animals in water, recognize the causes and effects of walking bicycles and draw conclusions from a natural disaster event so that Later, children will have good critical thinking skills for their future. Here children's critical thinking skills can be developed well if they get pleasant stimuli and motivations that build critical thinking skills in children.
Model Project Based Learning, Kemampuan Berpikir Kritis dan Anak Usia Dini
Copyright (c) 2022 Ani Handayani, Santa Idayana Sinaga
Peningkatan Aktivitas Belajar melalui Latihan Bercerita pada Anak Usia Dini
Penelitian ini bertujuan untuk meningkatkan aktivitas belajar anak lewat latihan bercerita pada anak kelompok B Di TK Active Palembang. Jenis penelitian ini adalah penelitian Tindakan kelas dengan dua siklus. Data pemelitian melalui pengamatan, observasi dan dokumentasi. Populasi penelitian adalah anak kelompok B yang berjumlah 85 anak dan sampel penelitian adalah Kelas B3 berjumlah 15 anak yang terdiri dari 8 anak laki-laki dan 7 anak perempuan. Hasil penelitian menunjukkan bahwa perhatian anak lewat metode bercerita bisa meningkat lewat langkah-langkah ini:(1) anak dikondisikan guru, (2) guru memberitahukan judul cerita yang sesuai tema, (3) guru mengenalkan media nyata sesuai pada tema, (4) guru bercerita isi cerita, dan (5) pada bagian akhir guru memberi pertanyaan ke anak buat mengetahui ingatan dan pemahaman anak pada cerita yang sudah diceritakan guru. Perlu juga pemberian reward bagi anak mampu menjawab pertanyaan dan bisa menceritakan kembali isi cerita untuk menambah motivasi anak. Meningkanya aktivitas belajar anak yang terjadi di setiap pertemuan dari Pra Tindakan, Siklus I dan Siklus II. Pada pra tindakan aktifitas belajar kriteria aktifitas belajar berkembang sangat baik hanya sebesar 7% (1 anak), kemudian pada siklus I perhatian anak kriteria aktifitas belajar berkembang sangat baik mencapai 60% (9 anak), dan siklus II meningkat kembali mencapai 93% (14 anak).
Aktivitas Belajar, Latihan Bercerita dan Anak Usia Dini
Upaya Meningkatkan Kemampuan Berhitung melalui Pembelajaran Berbasis Alam pada Anak Usia Dini
Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan berhitung setelah dilakukan melalui pembelajaran berbasis alam anak usia 5-6 tahun di KB Pelangi. Lokasi penelitian dilaksanakan di KB Pelangi alamatnya di Jl. Serda Canis LK. 1 Talang Ilir RT.03 RW.01, Kelurahan Sukamoro, Kecamatan Talang Kelapa, Banyuasin. Adapun populasi berjumlah 71 anak dan sampel penelitiannya anak kelompok B khususnya di kelas B2 yang berjumlah 14 anak dimana terdapat 7 anak laki-laki dan 7 anak perempuan dengan rentang usia antara 5-6 tahun. Penelitian menggunakan metode kuantitatif dan kualitatif dengan model penelitian tindakan menurut Kemmis and Taggart yang berfokus pada kemampuan berhitung anak. Hasil penelitian tentang kemampuan menulis permulaan anak di siklus I memperoleh rata-rata tingkat capaian perkembangan (TCP) skor 10 dikategori mulai berkembang. Selanjutnya terlihat di siklus I skor rata-rata tingkat capaian perkembangan (TCP) kemampuan berhitung anak memperoleh skor 30,93 dan di prasiklus skornya 20,93 hal ini menunjukkan adanya peningkatan. Sedangkan di siklus II kemampuan berhitung keseluruhan anak sebesar 41,64 dikategori berkembang sangat baik. Sehingga di siklus II terjadi peningkatan sebesar 10,71. Sehingga disimpulkan pada akhir siklus II, penelitian dikatakan berhasil karena kriteria keberhasilan sudah tercapai sesuai kesepakatan peneliti bersama kolabolator.
Kemampuan berhitung, pembelajaran berbasis alam , dan Anak Usia Dini
Meningkatkan Kreativitas melalui Kegiatan Membatik Ecoprint Anak Usia 5-6 Tahun
In increasing children's creativity, activities are needed to that children can express their creativity. One activity to increase children's creativity is making ecoprint batik. The purpose of this study was to determine the development of creativity, to find out the application of ecoprint batik activities and to find out the increase in creativity through ecoprint batik activities in children aged 5-6 years at Aisyiyah Bustanul Athfal Kindergarten, Pasiran Village, Bantan District. This type of research is Classroom Action Research, which is carried out in two cycles. Data collection techniques used are observation and documentation. The results of this study are: Increasing children's creativity in Aisyiyah Bustanul Athfal Kindergarten in Pasiran Village by implementing ecoprint batik activities, the results of an analysis of the level of creativity of children in cycle I obtained a percentage of 53.4% ​​in the Beginning to Develop category, while in cycle II, children's creativity increased to 71.7% with the criteria Developing According to Expectations (BSH). It was concluded at the end of the cycle, that ecoprint activities can increase children's creativity.
kreativitas; anak usia 5-6 tahun; membatik ecoprint
A Case Study: Child Abused in Early Childhood
This study aims to find out what forms of child abuse are, know the importance of protecting children from child abuse, and what are the efforts to protect children from child abuse. This type of research is a qualitative research with case studies. This study uses field research in Petaling Village using primary and secondary data. Primary sources were obtained by researchers from interviews with class teachers, children's parents, and other informants. Sources of secondary data from classmates and closest family and obtained from documentation or reports stored in Petaling Village, in the form of children's data that the researchers did. The method used to collect research data is through interviews, observation, and documentation. The methods for analyzing research data are data reduction, data display (data presentation), conclusion drawing/verification. The results showed that child abuse or crimes against children are all forms of abusive behavior both physically, verbally, psychologically, emotionally and also sexually that can cause children to experience physical and psychological injuries and traumatize children given by their parents and closest people. which should provide protection for the rights of children.
Copyright (c) 2023 Paiga Puspa, Santa Idayana Sinaga
Upaya Meningkatkan Kemampuan Menulis Permulaan Melalui Media Teka-Teki Silang Bergambar Usia 5-6 Tahun
This study aims to determine the improvement of early writing skills through illustrated crossword puzzles for the ages of 5-6 years in Mutiara Hati PAUD. The research location was carried out at Mutiara Hati PAUD, the address was Jalan Sei Rengit, RT. 14 RW. 05 Talang Dabuk, Banyuasin Regency, South Sumatra Province. The population is 42 children and the research sample is group B children, especially in class B2, totaling 20 children where there are 8 boys and 12 girls with an age range of 5-6 years. The research uses quantitative and qualitative methods with an action research model according to Kemmis and Taggart which focuses on children's early writing skills. The results of the research on the early writing ability of children in the first cycle obtained an average developmental achievement level (TCP) score of 9.8 in the category of starting to develop. Furthermore, it can be seen in the first cycle that the average score of developmental achievement level (TCP) of children's early writing ability gets a score of 30.75 and in the pre-cycle the score is 20.95, this indicates an increase. While in the second cycle, the overall writing ability of the children was 41.4 in the category of developing according to expectations. So that in the second cycle there was an increase of 10.65. So it was concluded that at the end of the second cycle, the research was said to be successful because the success criteria had been reached according to the agreement between the researcher and the collaborator.
Copyright (c) 2023 Melli Rosnani, Bukman Lian, Mardiana Sari
Sumbangan Gadget bagi Keterlambatan Bicara Anak Usia Dini
Perkembangan bahasa pada anak usia dini sangat penting bagi kelangsungan hidupnya sebagai makhluk sosial. Saat ini, anak-anak memiliki lebih banyak akses ke media elektronik setiap hari dibandingkan dengan generasi sebelumnya. Beberapa penelitian menunjukkan bahwa anak yang sibuk dengan gadget berpotensi mengalami keterampilan perkembangan bahasa karena minimnya interaksi, menghasilkan perilaku menyimpang, penurunan kognitif. Paparan awal media elektronik pada usia dibawah dua tahun memberikan dampak pada bahasa, tetapi masih belum dapat disimpulkan. Penelitian ini bertujuan mengungkap dampak paparan awal gadget terhadap perkembangan bahasa dan perilaku mirip autis. Hasil penelitian menunjukkan bahwa anak yang menghabiskan waktu menonton lebih dari 3 jam per hari mengalami keterlambatan bahasa dan rentang perhatian yang pendek, sedangkan anak yang menghabiskan waktu menonton kurang dari 3 jam per hari mengalami keterlambatan bahasa, rentang perhatian yang pendek, dan hiperaktif. Ditemukan bahwa lebih dari separuh anak (55%) tidak memiliki interaksi dengan orang tua selama anak menggunakan gadget, keterlambatan bicara dan perhatian pendek telah dilaporkan pada semua kasus, dan hiperaktif ditemukan pada 70% anak.
Copyright (c) 2023 Meta Silfia Novembli, Effran Zudeta, Nisaul Hasanah
Efektivitas Cangkang Kerang Untuk Meningkatkan Kemampuan Pemecahan Masalah Anak Usia Dini
Penelitian ini bertujuan untuk mengetahui efektivitas cangkang kerang dalam meningkatkan kemampuan kognitif pemecahan masalah.anak usia 4-5 tahun. Penelitian ini merupakan penelitian kuantitatif dengan desain eksperimen. Objek penelitian adalah anak usia 4-5 tahun di RA At-Tahririyah Modung dengan jumlah populasi 22 anak yang kemudian diambil seluruhnya sebagai sampel penelitian. Metode pengumpulan data didasarkan pada hasil tes observasi sebelum diberikan perlakuan dan hasil postest setelah diberikan perlakuan. Berdasarkan hasil penelitian diketahui bahwa terdapat pengaruh penerapan permainan puzzle cakra terhadap perkembangan kogntif pemecahan masalah anak. Terbukti dari hasil uji statistik yang menunjukkan nilai 0,04. Penelitian ini memberikan kontribusi untuk memahami efektivitas permainan puzzle cakra untuk merangsangkemampuan kognitif pemecahan masalah anak.
Copyright (c) 2023 Rizka Lailatul Rahmawati
Resiliensi Ibu Berkarir dalam Mendampingi Kegiatan Belajar Online pada Era Pandemi
The Covid-19 pandemic that has occurred since the end of 2019 has caused many changes to occur in various aspects of life in the world and in Indonesia in particular. One of them is the educational aspect where learning that was originally carried out face-to-face at school is now being carried out online. This study aims to describe the resilience of working mothers in the Covid-19 Pandemic Era in assisting early childhood online learning activities. This type of research uses a quantitative descriptive method. The population in this study were working mothers (parents) whose children attended early childhood education in the Rumbai sub-district. Based on the resilience score of the research sample, it is in the low category. This shows that accompanying school children from home has low resilience. A low level of resilience will have an impact on a high level of stress. This shows the importance of accompanying children when learning from home to educate parents who have low levels of resilience. One effort that can be done by the teacher is with home visits, so that students can be accompanied by the teacher even though there is not much time. Parents said that the learning process would be more effective if it was done face to face. However, parents also feel worried if their children are exposed to Covid-19. Parents said that online learning without material would make children ask parents. The pandemic condition that requires the learning process to be carried out using online methods is one of the stressors for many people, including parents.
Resiliensi, Ibu Berkarir , Masa Pandemi, Belajar Online
Copyright (c) 2023 Heleni FIltri, Siti Fadillah, Sean Marta Efastri
Pengaruh Permainan Papercraft Terhadap Kreativitas pada Anak Usia Dini
For children, playing is one of the fun and exciting activities. Because playing can develop children's creativity. One of them is the papercraft game, which is an art where you combine several origami papers into real 3D. How to make this papercraft by cutting, folding, and also sticking an origami paper. This study aims to determine the effect of papercraft games on creativity in children aged 5-6 years at Asmaul Husna Islamic Kindergarten. The method used by the researcher is Pre-Experimental Design, with the type of One-Group Pretest-Posttest Disgn. Determination of the sample in this study using the purposive sampling technique, because the sample used was in accordance with the needs. The sample used in this study amounted to 13 children. Data collection techniques in this study used observation of treatment to determine the results given. The results of the t-test calculation using a significant level (α) 0.05 and n=13-1=12 obtained t_hitung=10,174 and t_table=1,78. Therefore, it can be concluded that t_hitung>t_tabel or 16.11>1.78 which means H_O is rejected and H_a is accepted. This means that the hypothesis which states that papercraft games have an optimal effect on the creativity of children aged 5-6 years in Asmaul Husna Islamic Kindergarten.
Copyright (c) 2023 Qurrota A'yunin, Padilah
Meningkatkan Kreativitas Anak Usia Dini melalui Teknik Ecoprint
Penelitian ini dilatarbelakangi oleh rendahnya kreativitas pada diri anak usia dini. Penelitian ini bertujuan untuk meningkatkan kreativitas anak usia 5-6 tahun melalui penggunaan teknik ecoprint. Penelitian ini dilaksanakan dengan penelitian eksperimen dan dianalisis secara kuantitatif. Teknik pengumpulan data yang digunakan yaitu, tes, observasi, wawancara dan dokumentasi. Hasil Penelitian ini adalah; anak memiliki rasa ingin tahu yang besar. Ketika kegiatan pembelajaran berlangsung, yang terjadi anak selalu bertanya tentang apa yang dia lihat pada saat menjelajahi lingkungan di sekitar sekolah. Berdasarkan pengujian posttest diperoleh rata-rata eksperimen dan kelas kontrol secara numerik menunjukan perbedaan kelas eksperimen yang memilikin rata-rata 73,75 dan kelas kontrol 58,125. Hal ini menunjukan bahwa anak yang belajar dengan menggunakan teknik ecoprint memiliki rata-rata nilai lebih tinggi dalam mengembangkan kreativitas dibandingkan kelas kontrol dan data pada perbandingan pretest dan posttest kelas eksperimen dengan menggunakan uji-t maka diperoleh thitung = 1,895 ttabel pada taraf signifikan 5% = 1,743 maka 1,895> 1,743 atau thitung > ttabel maka Ha diterima dan Ho ditolak. Sehingga dapat ditunjukkan bahwa Penggunaan Teknik Ecoprint ini dapat Meningkatkan Kreativitas Anak Usia 5-6 Tahun di TK Humairoh Pusat Kecamatan Siak Hulu Kabupaten Kampar.
Copyright (c) 2023 Heldanita Heldanita, Syarifah Wilda Dwi Putri1, Welli Marlisa, Zuhairansyah Arifin, Nurhayati, Sariah, Dewi Sri Suryanti
Use of Container Materials as an Enhancement Effort to identify the letters of hijayah for Early Age Children
The purpose of the study was to find out how to improve recognizing hijaiyah letters in early childhood, inhibiting and supporting factors by using used materials. Field research in Kindergarten Dharma Wanita Kauman I with the form of this research is a descriptive qualitative case study. The method used to collect research data is through interviews, observation and documentation. The methods for analyzing research data are data reduction, data presentation (display), and drawing conclusions or verification. The results of the study were: (1) after the act of learning through the media of used materials increased by 90% (22 of 25 students) they were able to recognize hijaiyah letters well, (2) the presence of used material media could also attract children's interest in learning because it has a variety of -various shapes and colors, (3) inhibiting factors: lack of parental attention, parents only rely on children's learning at school. Supporting factors: the enthusiasm of children in introducing hijaiyah letters using various APEs, used media media make children more enthusiastic and not easily bored.
Copyright (c) 2023 Agus Sriyanto, Elyaum Farihah
Studi Kasus Kesulitan Mengenal Huruf pada Anak Usia 5-6 Tahun
Penelitian ini bertujuan untuk mendeskripsikan faktor-faktor yang menyebabkan kesulitan mengenal huruf pada anak usia 5-6 tahun. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi kasus. Objek penelitian ini adalah siswa kelas B sebanyak 2 anak di TK Amarta Tani Bandarlampung yang mengalami kesulitan dalam pembelajaran mengenal huruf. Teknik pengumpulan data melalui wawancara, observasi dibuktikan dengan catatan anekdot dan dokumentasi. Sumber data: guru, orang tua, dan anak. Teknik analisa data menggunakan model Miles dan Huberman, meliputi: pengumpulan data, reduksi data, penyajian data dan proses penarikan kesimpulan. Dari hasil wawancara dan observasi yang telah dilakukan didapatkan data faktor yang menyebabkan anak kesulitan mengenal huruf berasal dari faktor internal dan eksternal yang meliputi rendahnya minat dan semangat belajar anak, kurang lengkapnya penyediaan media pembelajaran, dan kurang intensnya keikutsertaan orang tua dalam mendampingi anak belajar di rumah.
Copyright (c) 2023 Ulwan Syafrudin, Renti Oktaria, Mila Ratna Sari
Studi Naratif Penerapan Nilai Kearifan Lokal Anak Usia Dini di Lembaga Pendidikan Sekolah Dasar
Penelitian ini bertujuan untuk mengetahui penerapan nilai-nilai kearifan lokal pada anak usia Dini di Lembaga Pendidikan Sekolah Dasar. Metode yang digunakan dalam penelitian ini naratif kualitatif. Sumber data primer dan sekunder melibatkan empat orang guru, empat orang siswa dan satu orang kepala sekolah yang dianggap mampu untuk memberikan pernyataan dan penguatan untuk keperluan penelitian ini. Teknik dan instrument pengumpulan data yaitu wawancara, observasi dan dokumentasi. Pengujian keabsahan data menggunakan triangulasi sumber dan triangulasi teknik. Teknik analisis data yang digunakan yaitu reduksi data, penyajian data dan kesimpulan & verifikasi. Kesimpulan penelitian ini adalah (1) Nilai-nilai kearifan lokal di SDN 17 Pekanbaru sudah berjalan dengan baik. Adapun nilai-nilai kearifan lokal yang sudah diterapkan guru kepada siswa baik didalam kelas maupun diluar kelas yaitu (a) Cinta kepada tuhan yang maha esa; (b) Tanggungjawab; (c) Disiplin; (d) Mandiri; (e) Percaya Diri; (f) Kreatif; (g) Kerja Keras; (h) Pantang Menyerah; (i) Baik dan Rendah Hati; (j) Toleransi; (k) Cinta Damai; (l) Persatuan. (2) Kendala guru dalam menerapka nilai-nilai kearifan lokal dari 12 nilai kearifan lokal hanya 2 nilai yang mengalami kendala dalam penerapan. Adapun nilai-nilai tersebut ialah percaya diri dan kreatif. Dari keseluruhan siswa masih ada sebagian siswa yang masih memiliki rasa kurang percaya diri dan tidak kreatif. Tanpa dipungkiri guru tetap menerapkan nilai-nilai kearifan lokal semaksimal mungkin kepada siswa.
Copyright (c) 2023 Denisa Novri Yulanda, Zaka Hadikusuma Ramada
Kehidupan anak dan orang tua merupakan lingkungan pertama dari pemerolehan bahasa. Penelitian ini bertujuan mengeksplorasi pemerolehan bahasa pada anak yang berusia 1, 5 tahun pada tataran konteks morfologis dan sintaksis. Penelitian diadakan pada anak yang berusia 1,5 tahun yang berasal dari Kabupaten Takalar. Fokus dan tujuan penelitian ini menggunakan pendekatan naturalistik, metode kualitatif yang dilakukan pada latar alamiah. Jenis penelitian ini adalah kualitatif yakni studi kasus. Sumber data berasal dari Orang tua kandung anak dan keluarga. Pengumpulan data adalah teknik observasi dan partisipan. Instrumen utama dalam penelitian ini adalah peneliti sendiri melakukan pengamatan langsung saat proses pemerolehan sintaksis, yaitu perbincangan antara anak dengan orang tuanya, saudaranya ataupun dengan lingkungannya. Hasil dari penelitian menampakkan sebuah petunjuk bahwa proses pemerolehan morfologis dan sintaksis pada anak usia 1,5 tahun mengalami suatu kemajuan jika dibandingkan pada teman seusianya. Hasil penelitian menunjukkan bahwa (1) Anak usia 1,5 tahun mampu mengucapkan satu dan dua kata dengan mengucapkan suku kata awal; (2) kebanyakan kata-kata yang diucapkan menggambarkan kegiatannya yang berkaitan dengan kehidupan sehari-hari; (3) Anak mengucapkan kalimat pernyataan; (4) Anak mengerti kalimat perintah yang diucapkan ibunya dan memberi respons secara non verbal dengan benar. Hal tersebut dibuktikan dengan intensitas kemampuannya dalam melakukan lebih dari dua, tiga, hingga, empat kata dalam kurun waktu 1 bulan.
Copyright (c) 2023 Nurhalimah Hasan, Juanda Juanda
Pengaruh Gawai Terhadap Kemampuan Interaksi Sosial Anak Usia 5-6 Tahun Di Kel.Cikande Permai, Kab.Serang
Kehidupan di masa sekarang sangat lah di tuntut untuk selalu memahami trend digital.tidak bisa kita pungkiri bahwasanya teknologi semakin berkembang pesat setiap waktu. Dengan memperkenalkan gawai kepada anak agar anak terhindar dari gagap teknologi,namun banyak terjadi kasus orang tua memberikan anak nya gawai agar anak tersebut bisa menahan dirinya jika sedang memberontak atau bermain di luar rumah. pada kondisi sekarang ini,tingkat penggunaan gawai pada anak cukup tinggi berdampak terhadap mengurang nya tingkat berinteraksi sosial yang mereka lakukan. Kecenderungan penggunaan gawai secara berlebihan dan tidak tepat dapat membuat seseorang menjadi acuh terhadap lingkungannya baik di lingkungan keluarga maupun masyarakat.penelitian ini bertujuan bertujuan untuk mengetahui pengaruh gawai terhadap kemmapuan interaksi sosial anak usi 5-6 tahun .Metode penelitian yang digunakan kuanittatif dengan jenis penelitiannya yaitu ex-post facto.Populasi penelitian adalah anak usia 5-6 tahun di TK yang berada di kelurahan cikande permai.Pengambilan sampel penelitian menggunakan teknik purposive sampling.Alat pengumpul data berupa kuisioner kemampuan interaksi sosial dan pengaruh gawai serta dokumentasi . Data yang diperoleh kemudian di analisis menggunakan uji regresi linear sederhana dan uji t.Berdasarkan analisis statistik t-test diperoleh thitung sebesar -3.500 > ttabel 1,69913 dapat diartikan jika terjadi peningkatan intensitas penggunaan gawai maka terjadi penurunan perkembangan pada kemampuan interaksi sosial anak, sehingga dapat disimpulkan bahwa H0 ditolak dan H1 diterima .maka dapat disimpulkan bahwa penggunaan gawai berpengaruh terhadap perkembangan interaksi sosial anak usia 5-6 tahun di TK Kelurahan Cikande Permai,Serang-Banten.
Copyright (c) 2023 Nia Andin Nuari, Atin Fatimah, Tri Sayekti
Pengaruh Pola Asuh Orang Tua Terhadap Kepercayaan Diri Anak Usia Dini
Penelitian ini bertujuan untuk mengetahui pengaruh pola asuh orang tua terhadap kepercayaan diri anak di RA Tebuireng Kecamatan Medan Labuhan. Pada penelitian ini diambil seluruh wali murid yaitu berjumlah 30 orang sebagai sampel dan populasi penelitian. Penelitian ini menggunakan metode peneletian kuantitatif. teknik pengumpulan data merupakan pra oberservasi dan kuesioner (angket). Teknik analisi data menggunakan uji linearitas dengan hasil diketahui nilai Sig. Devination from linearity 0,351> 0,05 artinya dinyatakan bahawa kedua variabel X1 dan X2 terhadap Y memilki hubungan liniear. Uji hipotesis menggunakan uji t yang menunjukkan tingkat nilai t hitung sebesar 6,261 > t tabel 2,048 sehingga H0 ditolak dan Ha terima yang artinya terdapat pengaruh pola asuh demokratis dan pola asuh otoriter terhadap kepercayaan diri anak.
Copyright (c) 2023 Widya Masitah, Siti Zahara
Pengaruh Pembelajaran Ekspositori terhadap Prilaku Moral Anak Usia Dini
Moral education in elementary school students is very much needed to be done by teachers because it is the moral development of students that shapes and guides a person in later life. The aim of this study was to find out and analyze the influence of expository learning on the moral behavior of students in the 1st grade at SD Muhammadiyah I Pekanbaru by using quasi-experimental method. The population of this study was the 1st grade of SD Muhammadiyah I Pekanbaru with 48 students, which consisted of 24 students in the control class and 24 in the experiment class. Based on the results of the comparative analysis paired samples T test, the comparison of values before treatment and after treatment was -4,480. At the significance levels of 0,05 and df 23, a t-table of 2,069 was obtained. So, t count was (4,480) < t table (2,069) and significance value were (0,000) < α (0,05), then Ho is rejected. It means that expository learning has an influence on the moral behavior of students in 1st grade at SD Muhammadiyah I Pekanbaru.