USER EXPERIENCE PADA PERMAINAN DOTA 2 MODE ABILITY DRAFT MENGGUNAKAN METODE HEURISTIC EVALUATION . SEMASTER: Seminar Nasional Teknologi Informasi & Ilmu Komputer, [S. l.], v. 1, n. 1, p. 199–207, 2020. DOI: 10.31849/semaster.v1i1.6124. Disponível em: https://journal.unilak.ac.id/index.php/Semaster/article/view/6124. Acesso em: 14 oct. 2026.