DEVELOPMENT OF A MALAY CULTURE-BASED EDUCATIONAL GAME TO IMPROVE CULTURAL LITERACY OF CHILDREN AGED 5–6 YEARS
Keywords:
Educational Game, Riau Malay Culture, Cultural Literacy, Early Childhood, ADDIEAbstract
This research aims to develop a Malay Riau culture-based educational game to improve the cultural literacy of children aged 5-6 years. Cultural literacy is essential for building a foundation so that the younger generation continues to love and preserve cultural heritage from an early age. However, the limited availability of local culture learning media in early childhood education (PAUD), which tends to use conventional methods, remains a constraint in attracting children's interest. This study is a Research and Development (R&D) project using the ADDIE development model. Feasibility assessments by digital experts and PAUD experts achieved 100% and 84.09% respectively, falling into the "highly feasible" category. Data calculations showed that pre-test results were 44.67%, while post-test results were 75.25%. Based on the paired sample t-test (0.001 < 0.05), it can be concluded that this educational game is effective in improving cultural literacy in children aged 5-6 years.
