The Effect of Fun Trio Games on Class V Elementary School Numeracy Ability

Authors

  • Lifia Mawadah Putri Universitas Muhammadiyah Purworejo
  • Rintis Rizkia Pangestika Universitas Muhammadiyah Purworejo
  • Titi Anjarini Universitas Muhammadiyah Purworejo

DOI:

https://doi.org/10.31849/ms9gee59

Keywords:

numeracy, fun trio game, diabox, wordwall, learning media

Abstract

This study is conducted in response to low numeracy achievement observed in the Minimum Competency Assessment (Asesmen Kompetensi Minimum/AKM) pretest, which shows an average score of 43.16%, indicating insufficient mastery of basic numeracy skills among students. The purpose of this research is to examine changes in numeracy abilities following the implementation of the Fun Trio Game, consisting of three interactive learning tools: Diabox, Snake Ladder, and Wordwall, among fifth-grade students at SDN Tambakrejo. The study employs a quantitative approach using a one-group pretest-posttest pre-experimental design without a control group. The participants consist of 30 students, and data are collected through a 20-item multiple-choice numeracy test administered before and after the intervention. The findings show a notable improvement in students’ numeracy performance after the Fun Trio Game. The average score increases from 43.16% in the pretest to 70.16% in the posttest, resulting in an N-Gain value of 0.47, indicating a moderate level of improvement. Statistical analysis also reveals a significant difference between pretest and posttest scores (p < 0.05), supporting the alternative hypothesis that the intervention positively affects numeracy performance. Despite these encouraging results, the findings should be interpreted with caution due to the absence of a control group, which limits the ability to make strong causal inferences. In conclusion, the study suggests that the Fun Trio Game is associated with improved numeracy abilities among fifth-grade students. Further research employing more rigorous experimental designs is recommended to validate these findings and assess the generalizability of the intervention to broader educational contexts.

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Published

2026-02-13

How to Cite

The Effect of Fun Trio Games on Class V Elementary School Numeracy Ability. (2026). Lectura : Jurnal Pendidikan, 17(1), 157-167. https://doi.org/10.31849/ms9gee59