HIPPERREALITAS, SIMULAKRA PADA RUANG SOSIAL ONLINE

  • Mita Rosaliza Universitas Lancang Kuning
Keywords: Cyberspace, Technology, Hyperreality, Game Online

Abstract

The new social space among others, see from a formation of identities of the players according to the identity of a particular character or their role in the game, the formation. Gamer community is a new virtual community, and there is new informatif network among gamers. Online games have a significant influence on the lives of these players, where the reality is often found in the online space more real to them than the actual reality in everyday life. It was predicted to influence the behaviour of gamers in the real world, so in this research it will also be viewed online gaming influence on behaviour in the real world gamers. This study uses qualitative methods, case studies, in-depth interview technique, observation and secondary data. The data were collected inside and outside of "cyberspace" with involved observatio, where researchers followed individually in the online and offline to get a complate picture of their activities. The results of the research discovers and explains the reasons hiperreality in play, as the impact Hiperreality Addicted and Identity Conflicts in the real world and the world of cyberspace, all based on perceptions and experiences of the players. Thus it can be further identified the negative impact of these technologies in social life.

Downloads

Download data is not yet available.
Published
2015-09-10
Section
Articles
Abstract viewed = 201 times
PDF downloaded = 0 times