"Indie Movie" Film Making Training for SMAK 2 BPK Penabur Bandung Students
Pelatihan Pembuatan Film “Indie Movie” Bagi Siswa SMAK 2 BPK Penabur Bandung
Abstract
At this time, computer lessons at the high school level still need a variety of materials to meet the progress of today's era. Computer training in various fields is indispensable for high school students. One of the fundamentals is training in filmmaking. This training teaches skills and knowledge in the fields of exposure, shooting techniques, and lighting techniques. This training is divided into eight meetings to deliver the material properly. The trainees have been very excited to participate in this filmmaking training. The final evaluation results for the training participants are given in the form of questions and practice of making films. Based on the results of the final evaluation, it was found that the average absorption capacity of the training participants reached 75%.
Downloads
References
Agus, P., & Wijaya, M. C. (2007). Pengolahan Citra Digital menggunakan Matlab. In Informatika, Bandung.
Ahmad Yusuf, Bakhtiar, M. I., Kumullah, R., & Tayyibu, K. (2021). Pelatihan Pembuatan Media Pembelajaran Menggunakan Animasi Flash Bagi Guru Sekolah Dasar. MATAPPA: Jurnal Pengabdian Kepada Masyarakat, 4(3), 4771–477. https://doi.org/10.31100/matappa.v4i3.1123
Arief, R., Nugroho, W., & Himawati, D. (2021). Pengembangan Profesionalisme Guru Melalui Pelatihan Online Pembuatan Video Pembelajaran Berpotensi HKI. CARADDE: Jurnal Pengabdian Kepada Masyarakat, 4(1), 53–66. https://doi.org/10.31960/caradde.v4i1. 878 P
Astuti, I. A. D. (2019). Pengembangan Multimedia Interaktif Berbasis Lectora Inspire sebagai Media Pembelajaran Guru. Abdimas Dewantara, 2(2), 107–114. https://doi.org/10.30738/ad.v2i2.2872
Liantoni, F., Rosetya, S., Rizkiana, R., Farida, F., & Hermanto, L. A. (2018). Peran Teknologi Informasi Untuk Peningkatan Kemampuan Siswa SMA dan SMK Dalam Menghadapi Perkembangan Era Digital. Publikasi Pendidikan, 8(2), 109–113. https://doi.org/10.26858/publikan.v8i2.5618
Nursalam, N., Suardi, S., & Muhajir, M. (2021). Pemberdayaan Guru Melalui Literasi Digital Berbasis Quick Response Code. MATAPPA: Jurnal Pengabdian Kepada Masyarakat, 4(3), 385–395. https://doi.org/10.31100/matappa.v4i3.1183
Sri Ayem, Putry, N. A. C., Fathiyannida, S., & Anisa, D. A. N. (2021). Strategi Pemasaran Online Bagi Masyarakatdusunkamijoro. Abdimas Dewantara, 4(1), 1–6. https://doi.org/10.30738/ad.v4i1.5949
Widayat, E., Pamudi, P., & Mardiana, N. (2021). Pengembangan Sarana Promosi Melalui Web di UMKM Ondomohen Pack. Jurnal ABDINUS : Jurnal Pengabdian Nusantara, 5(1), 168–177. https://doi.org/10.29407/ja.v5i1.14537
Wijaya, M. C. (2019a). Perancangan Pembelajaran Fisika Menggunakan Multimedia Interaktif untuk Meningkatkan Minat Mahasiswa terhadap Mata Kuliah Fisika. Science and Physics Education Journal (SPEJ), 3(1), 28–36. https://doi.org/10.31539/spej.v3i1.928
Wijaya, M. C. (2019b). The Impact of Using Multimedia Interactive Based for Learning Media on Teacher and Student Communication in Bandung. Journal Pekommas, 4(1), 53–60. https://doi.org/10.30818/jpkm.2019.2040106
Wijaya, M. C., Tanubrata, M., Lehman, A. S., Wong, H., & Tianda, A. (2021). Pelatihan Merakit Komputer Untuk Panti Sosial Asuhan Anak ( PSAA ) Darul Inayah. 4(51), 285–292. https://doi.org/10.31960/caradde.v4i2.1007
Yapinus, P. P., Karsten, L., Bayu P., E. F. S., Kesumah, G. G. T., Parera, R. Z. A., & Anderson, R. (2021). Service Learning to Increase Utilization of X Video Editing Software Features within Limited Facilities for the Youth of Gereja Kristen Pasundan Cideres. Journal of Innovation and Community Engagement, 1(2), 121–137. https://doi.org/10.28932/jice.v1i2.3373