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  3. Vol. 1 No. 1 (2026): April 2026

Vol. 1 No. 1 (2026): April 2026

Published: 2026-02-19

Articles

  • Investigating the Impact of a Mobile Game-Based AI-Enhanced Learning Strategy on L2 Students' Motivation and Achievement

    Zhao-Yang Xin, Duen-Yian Yeh, Jai-Houng Leu, Chin-Hsiao Hsiang, Wei-Ling Shih (Author)
    1-10
    • PDF
  • Beyond Plagiarism: Reconstructing Academic Integrity Frameworks under Conditions of Human–AI Co-Production

    Agustinus Lanang Panji Cahyo (Author)
    11-20
    • PDF
  • From Algorithmic Scaffolding to Cognitive Withdrawal: A Three-Phase Classroom Experiment on AI Regulation in EFL Debates

    Tatum Derin, Hilmiy Hafizhah Andira, Lu’Luatul Awaliyah (Author)
    21-31
    • PDF
  • Automating Learning Analytics Dashboards: A Data-Driven Approach to Tracking Digital Literacy Progression

    Febri Haswan (Author)
    32 - 42
    • PDF
  • Implementation of Zero Trust Architecture in Online Examination Systems to Prevent Cheating

    Walhidayat Walhidayat, Muhamad Sadar (Author)
    43 - 53
    • PDF
  • Profiling Beliefs about Multiliteracies in AI-Saturated Language Education

    Herman Herman (Author)
    54-66
    • PDF

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CyTED Journal: Cyberlearning, Technolinguistics & Edu-Games Research

    • Published by : Universitas Lancang Kuning
    • Address :  Jl. Yos Sudarso KM.8, Umban Sari, Rumbai, Kota Pekanbaru, Riau 28266
    • Email : [email protected]
    • ISSN : 0000-0000 (Online) 

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